I posted that in another thread and as I was drinking my coffee this morning thinking about what I have to do today and the fact that spring is here and summer work is about to begin I realized something.
I dont actually play anymore…not so much for the reasons in the post but more because of the decay system. In the summer time and often in the winter I am busy enough that I sometimes wont even turn on my computer for a month or more. Sometimes are busier than others but therein lies the problem. The fact that I may not be able to log in for weeks at a time makes me not want to put in the time just to have to start over when I come back.
This brings me to the money making opportunity, how important is it to me as a player to preserve my progress for when I can play. What would I give or pay to do that. I myself would be happy to pay a monthly fee to do that. Now with that being said the fee would have to be such as to keep the non committed from abusing the system but it could be done. It would simply be an option…not a requirement and before someone yells UNFAIR!!! It would be simply an option if you as the player want to take advantage of it. If someone wants something bad enough they will pay for it…smokers will roll change for cigarettes even tho they know they cant afford it and on and on. It could be looked at as a way for the community to help a company who seems to be defended with the statement “they are a small non AAA company with 8 people” fix the issues that plague their product. That revenue could be used to hire one (or more) dedicated bug fixers that just sit at their desk all day and fix bugs.
Anyway…thanks for listening and my coffee is done and now I need to head out to the shop and start tearing my truck down…I think I dropped a valve. Big fun!!
UNFAIR!
Seriously. People with money to spare could simply occupy servers indefinitely with their buildings, even if they don’t play the game. The decay system exists solely to counter that problem.
Unused structures have to decay.
Nope from me as well. The officials are already full of people who only log in to refresh taking massive amounds of land. No need to add yet another feature to promote that. Private servers and single-player offer enough flexibility for those who need it.
Can you elaborate a bit on this? I wouldn’t mind to know what are the random changes that have no reasoning behing them, and what are the systems that are not needed. If you can please explain what was poorly implemented and what improvements can you bring to the table?
Thanks.
Others have already explained what’s wrong with the idea, but I’d like to comment on something that caught my eye:
I can think of two ways to get around this. One is to find someone you can have fun with in Conan Exiles and trust them enough to be your clanmate. If you can find more than one, then that’s even better.
Another is to find a good private server. This isn’t easy, but the effort is worth it. A good admin will hear you out and keep your stuff from decaying while you’re gone.
I see what you did there, Mr. Sneaky.
I certainly can!
The temperature system and the corresponding armor stats
The thrall feeding system
The Purge
Gods
Fishing system
The follower system
Horses and Horse combat
The Lifeblood Spear
The healing water skin
That’s just to name a few off the top of my head. Now what do all of those things have in common?
- They are awesome ideas
- They were poorly thought out and poorly implemented
That can be argued because they have either,
1.Never worked correctly
2.Were deemed obsolete by something that was implemented later or totally broken by patches
3.Were nerfed into the dirt
So now we are at what would a good answer be. I will cover two of them.
The follower system should never have been meant to take over most aspects of gameplay. The current state now is to find the strongest thrall you can find to fight the overpowered monsters. Funcom fell into that trap when they released Kahita (or however you spell it) on age of conan and then had to introduce critigation to make up for the artifitialy inflated mobs that they released as “end game”
Dancers are a good example of what a follower should be…able to defend itself, able to assist you, and it provides something for you. The dancers provide healing, corruption removal and something warm to keep you company on those long cold nights up north, not totall eclipse the player itself.
Part of the problem as I see it is PvE and PvP coexisting in its current state. The lifeblood spear is a fairly good example because it was great for PvE but a nightmare for PvP. I could argue that an answer to that is flagging items to be available on only PvE servers or PvP servers. Age of conan (funcom) when they were doing PvP had different sets with different stats for the two. I honestly dont know if that could be done at this point or not given where the game is at present but it is an idea and any idea is worth exploring.
I think I saw what he did there too.
As far as the decay system goes of course something needs to be in place but that also points to when they planned for this did they not realize that the servers would be choked with abandoned buildings and floating thralls? The purge as far as I know was implemented among other reasons to deal with this and the thrall feeding system was implemented to deal with floating thralls and when it was realized that it didn’t and couldn’t work as intended it was scrapped for follower limits which could be argued that should have been implemented at the start to avoid the problem all together.
Anyway this isn’t a troll post to ruffle feathers, just some things to talk about not filled with your a noob and you cant PvP and you suck and all the other off the rails conversations out there.
If I am wrong about any of it I am just wrong and that’s the end of it.
And your half right…its a personal choice not a personal problem…there is a difference
- Mounted combat
- Healing changes
- Food system nerfed
- The idea of making T4 thralls useless in the game
- Kinda goes with #4 but the new benches that render T4 thralls useless
- Stamina changes
If I had more time, Im sure I could come up with some more, but thats the recent ones.
That’s what I assumed originally, too, but that’s not what Alex said about it in a dev stream from 2019:
If you click through to the source of this quote, you’ll land in Multigun’s recap post where you can get the link to the video and listen to the question and the answer yourself.
I like to assume that they’re not lying, so that means that the purge is not a server cleanup mechanism. It might have originally had that in mind, but that’s not its purpose anymore and hasn’t been for a long time now.
This is why the suggestion to add a building upkeep system is a recurring one on these forums. Even the devs recognize that the decay system is not quite enough. Fortunately, the devs haven’t caved (yet) to the demands to put a hard cap on the number of building pieces. If they have any plans to address the “overbuilding” in the future, I really hope they design a solution more elaborate than “lol just slap a hard cap on it”.
That is what I mean by half thought out…when they first started designing the game they should have taken that into account because it seems to me it is a fairly foreseeable future problem
So is adding a spear that allows you to heal yourself and your thralls extra-fast, or changing the healing system so it’s not instantaneous and then adding a water skin that heals instantaneously.
I’m not disagreeing with you, by the way. I saw you mention these things, too. It’s pretty much their track record to do stuff like this, unfortunately.
Speaking of fairly foreseeable future problems, word on the forums is that the new update brings an incentive to build big bases around the Tower of Siptah. No way that can go wrong, amirite?
Absolutely no way at all…
They had the right idea at the beginning of the game with Gods. They were literal nukes. Nice T3 base you got there! Nope, Hulk smash and its gone. Spammed the brimstone lake? Nope, Set just cleared that in seconds.
Gods were the answer to spam. But they were nerfed horrendously, made visible on the map, and take an hour to craft while visible. In the early days, we didnt have spam like we see today. People didnt spider web nearly as much, if at all. On all the servers I played on in EA, there was NEVER spam like we see pics on the forums. Never. (I guess the option of breaking T1 with steel level swords also helped keep spam down…who remembers that!!)
I have to agree with the others in this thread that paid servers with no decay isn’t gonna solve anything, but rather create more unused landclaim.
I do agree that the current decay system is unfair because you can be a very active player and then for some reason not be able to refresh within a week(sickness, vacation etc.) while big clans that hardly ever play just need one of their members to login at least once a week to refresh.
I don’t know what the perfect solution would be, but some sort of upkeep cost on official servers would most likely reduce building spam by a lot and get rid of those that only log in once a week to refresh
The game in my humble opinion was at its best right before the follower update…back when an ancient khopseph(spelling?) was king.
100% agree with you!
I noticed that I forgot to add “what improvements can you bring to the table”
Perhaps it would be possible to dust off a old version, perhaps right before the follower update and launch that on a few of the unused official servers and call it…oh I don’t know…Old school Conan or something. See what the popularity is and if it is then take all the lessons learned and start over on that one. Might be surprising what they could learn from that. Back then they had a healthy population and it has been on a downhill slide since.
If you have money to burn in this way, buy/rent a private server and turn decay off.
This is not a money making opportunity for Funcom. Keeping all the official servers running costs them money. Structures that don’t decay on official servers cost money.
On the server I was on in EA we had a clan that walled off everything past the undead city, it was impossible to get to Sepermaru or the shattered springs without their permission.
I also heard about a server that walled off the entire starting area, so that if they killed your character and destroyed your bed you would respawn in the desert and never be able to reach food or water.
I went to that server myself it was before climbing. I got passed the wall, once. But the next time they had found how I got passed and closed that too.
I remember steel weapons breaking sandstone, I think it should be still in the game, just make noob river a no raid zone and let the sandstorm wear away the sandstone buildings. it would make using tier 2 buildings more relevant again, as a PVPer I havent used T2 since those days.