Derketo skirt issues, and noted time when it is fixed

Game mode: Singleplayer
Problem: Bug
Region: NA


I have seen this issue reported in the past, and noted that most people see the work around as not adjusting the height of the character.

I am a new player, my first character online to have gotten the derketo skirt has no issues with the clipping, she is set at smallest height in game.

Starting an offline game I earned the same item with a character with the same identical features. The item is stuck to the leg and stretched.

Without restarting the system/game I can switch between the two characters offline and online and see the stuck version offline and the flowing version online.

I noted that in single player the offline character in the inventory model shows the skirt as flowing and it is not flowing on the ingame character.
In the online character the inventory model shows the skirt as fixed in place and the skirt is flowing on the ingame character.


Steps on how to reproduce issue:

  1. Start Offline Game
  2. Create Female character, adjust height from default
  3. Wear Derketo Acolyte Skirt
  4. Note skirt sticking to legs, not flowing freely

Have you tried moving your character to a place where there are very few characters around?

Single player, which is basically a local server has some limitations since when you log off, the server shuts down.

There’s a variable for the max amount of actors for cloth physics and I assume this is lowered for single player due to performance issues.
If you are around a lot of other characters that can have cloth physics applied, you’re not guaranteed you are one of those actors.

I posted a suggestion regarding this that the player should always be prioritized for cloth physics.

Just a quick update.
The settings for cloth simulation can be found in the DefaultGame.ini.
I know this is the Xbox forum, but I plug a keyboard into mine to fiddle with these things.

In any case it reads:
[Settings.Physics.Cloth]
MaxClothSimuatingActors=8
MaxClothSimuatingDistance=10000
ClothSimulationAdjustmentInterval=0.4

These values may be changes for a dedicated server, and are perhaps lower for single player. Even more so for consoles.

With admin and a keyboard you can toggle cloth physics:
p.ClothPhysics 0 turns it off, 1 turns it on.

Wait, you can plug a keyboard into an xbox one and use console commands?

Yes. I do it every time I load into the game.
I play on a xbox one x and increase the view distance, gpu cache so I don’t get all that texture popping, tune the shadows, stuff like that.

You can also tune the texture streaming engine use. Called Granite.
I signed up for a whitepaper at their site to read a bit about the implementation.
You can change GPU/CPU cache using these functions:
r.GraniteSDK.GPUCacheSizeScale
r.GraniteSDK.CPUCacheSizeScale

Check out https://docs.unrealengine.com/en-US/Engine/Performance/Scalability/ScalabilityReference/index.html#scalabilitysettings for reference on some basic settings.

It’s not saved so that’s why I do it on the initial load. If you log out to the menu, but don’t quit the game/start another game, the settings you changed will persist.

Hello @shepherd404, thank you for your submission!

Our team is already aware of this issue, which is being investigated and hopefully will have a solution in the future that won’t involve tweaking the settings.

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