DEVS! Conan could be hugely popular,if it wasn't for poor server stability/performance. Please read this!

This is the NUMBER ONE reason why this game isn’t insanely popular. I have quiet a lot of personal experience when it comes to why players love and hate this game, and what ultimately deters them to keep playing. I use to host a rank 1 private server in Conan. The absolute #1 reason people leave this game is due to poor server side performance. #1 too laggy, unplayable, frustrating, not worth it, #2 frequent wipes due to poor stability.

I had to have tons of scripts running, in order to have my server last for just one month. After a month, server fps hovered between 1-4. I struggled and spent hours with my team in order to manually keep DB low. We had rules, regulations, and constantly monitored things just so we can squeeze another week before DB got to the point where the game was unplayable. I was also paying a little over 200 dollars for my dedicated server, it was a beast machine, with strong single core. Since this game doesn’t utilize multi threading well (ue4).

Devs I implore you to take this incredibly seriously. I have no idea what can be done with ue4 or whatever technicalities entail a solution, but you have made an INCREDIBLE game, and it’s going to WASTE due to abysmal stability. You have to do something, you owe it to yourselves and the players. It doesn’t matter what new CONTENT you add, when the lense you play the game through is cracked and distorted. The game is virtually unplayable, and not enjoyable once server db gets to a certain size, WHICH IS VERY QUICKLY. It is such a darn shame, really it is because this is such a good game. It doesn’t keep the attention it diserves and it never will untill this CORE problem is addressed.

Last note. I am sure you are aware of this issue, and are working on it. However, since last year August 2018 and to this day, the improvement on server stability is not noticeable at all. I am a passionate fan, and to see that is gut wrenching.

-Previous owner of Ymir’s Legion RP-PVP [2018]

2 Likes

what he said!

This is a core issue, and we must as a community bind together and keep talks and suggestions on performance an absolute focal point. None of our ideas matter, and none of theirs matter, all reaources, all attention, all efforts must gravitate towards server stability and performance.

I would like to see this post really get a lot of attention, for a couple reasons.

#1. This game is incredible, and we want the devs to know that there is a loving fanbase out there, that see’s the hidden gem that this game really is and how crazy popular it could be. We watch the dev streams, we love the direction, creativity and imo genre defining mindset.

#2. In conjunction with #1, we want the devs to carry the torch on this issue, with us rallied behind them. A sense of clarity in what is an absolute priority, which should be obvious, STABILITY! Not another DLC! Because at the end of the day, nothing what you do matters if we can’t play your game properly.

Let the lense, through which the players play your game be great, so we can appreciate the dlcs AFTER stability has been greatly improved.

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Here is the Wikipedia article on the different schools of game development and why forcing artists to stop what they are doing will have absolutely no impact on your demands. Hospitals have different workers who are trained in different job skills, Airports, Construction Crews, Restaurants even. It is no different in Game Development, or even Software development in general. A Taxi driver who takes you to the Airport is not expected to also be fully qualified, trained, experienced, and skilled in Flying the plane.

While you claim that nothing has been done since August of 2018, this is incorrect and false. The building load time improvements alone has immensely improved server stability. There have been several performance based patches and changes going back several months now. Pretty much since day 1, Funcom has actively looked for additional tricks and improvements they could make to help with overall performance. This has never changed. Performance will always be a high priority item.

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I’m sorry… I disagree.

The game idea is great but the server performance is inconsistent. Right now I ma dealing with an official server (1588) that has been crashing and freezing for the last 24 hours, give or take. Their are a number of server experiencing the same issue and a number of servers that have crashed previously and have never come back.

FunCom is neglecting server related issues (the fault of some of which rest on G-Portal as well) for DLC and Content but if the servers don’t work that is all moot.

You are right, they have tried tricks, the newest of which is to take place on Monday, and I guarantee that they will have to patch the patch and that there will be little or no improvement of a lasting nature.

Fix your stack, THEN make it look purdy

typing from phone very sorry about typos or if hard to read. I hope the point gets across

Oh please, the Wikipedia link…give me break. If I build a walking robot ment to get you coffee every morning and sell it to you but it can only walk for 2 seconds before falling down and spilling coffee everywhere, it won’t matter what other cool accessory’s it has or what else it can offer. Fixing server performance isn’t a request from your friendly neighborhood gamers, it is a freakin necessity. This isn’t a game that can actually run properly, screwed suggestions. How about a game that can actually be fully played in multiplayer.io

Telling us that a game company has different job positions, is no execuse for a product that can not perform on a core fundamental level. Server lifespan is still only one month. There can never be a time where there is clearly a recurring critical issue and you keep telling yourself you did everything you could to fix it, this is a toxic collective work mindset that is extremely dangerous. In a business you find out who is the cause of this disease mindset and cut it out before the ship sinks.

Well I’m glad you brought up rearuarants. In real life I own 2 and a banquet facility, with me and my two brothers. If the general feedback was that the atmosphere is good, the food is excellent, but the service is TERRIBLE. I either hire new servers, or replace servers. It’s a whole lot simpler but the point is, that if a core issue like service is suffering, it must be immediately fixed at any cost. The next week you come in, it’s fixed. This is similar in game development, though not as many daily issues, but more long term complex ones. Now in the gaming world let’s say this week is equivelant to ONE year.

Here I am…
I returned after one year. You can sit there and tell me and the rest of the community that server performance has been the #1 priority on funcoms side. That’s is just completely untrue and I hope you and they aren’t telling themselves that, because that is a toxic way of thinking, when trying to improve a product.

Let me break it down. When your customers, loyal fans still can barely play the game and if the devs are patting themselves on the back, good job we did this and that this year, oh dear God I hope not. It’s not good job, it’s “oh sh*t guys we are sinking”. Funcoms should have a serious meeting and look at the state of their game. A vast majority of resources need to be poured into improving server performance.

No more dlcs or new content, that requires resources and increase payroll. This beautiful game is bleeding, dying and begging for help.

What is the name of the server that you have played on for that many hours and what is your in-game name. Because you are lying. It’s not a problem I’m having, it’s a general game client issue, server side. What is your goal here in saying something like that? Layer on tonight I’ll be making a YouTube video and joining random high pop servers, showing server side fps. I’m not sure in what you gain lying like that, unless you are playing single player

You have 1600 hours on this game and you are saying that server stability isn’t a huge issue? That 1 year ago high pop server lifespan was 1 month and to this day still one month? 4fps? I apologize for calling you a liar. I’ll let your words speak for themself.

Edit: i’m not trying to attack funcom, there game is insanely good, I am trying to highlight a major issue, not water it down.

Do you know the command to check server fps? 1600 hours on, one server that still has high fos, seems impossible. I won’t call you a liar again though.

Edit: the funny thing is, I don’t play this game. I haven’t for one year. I can back to check things out 1 week ago. I was shocked after experiencing the same core issue. I talked to server owners I still had contact with and they told me “it’s the same sh*t”. I will be posting that YouTube video here. The thing is, imo this game is so incredibly good, the thought of more resources not being put into it is shocking. This game is a gem, but it’s fading away due to poor server performance. This game could be genre defining if it was playable on a decent pop server for more than a month.

I went back to single player because the reaction times of NPCs was too frustrating to deal with.
In single player they react as SOON as you are within their range.
They will interrupt your combos more often.
I almost got killed cause I tried to run past some tigers, but they caught up and pounced me! That has never happened on any server I have played on.

I do miss other players, but in single player the world feels more alive without them.
Which is really odd when you think about it.

Hey Bjorn,

While many share your concerns and frustrations, this topic isn’t so much of a suggestion/question as it is a complaint.

I would think that a company producing a product would be concerned with customer experience and gratification. The fact that the devs are very active in the forums, and continue to give a damn about what we say/feel/expel on these forums, should be a clue to their intent.

Server stability is most definitely an ongoing project amid the myriad of bugs, exploits, and new mechanics/features to sort through.

Not every studio has the same resources, expertise, or funding to make the games we want or as perfect as we expect.

:v:

Once the DB get to a certain point, the server dies. I remember deleting everything manually in game and it was still f**led up. It don’t know the technicalities of the whole thing but it’s like Everytime you build a foundation and delete it a little bit of data is still there.

Whether it is a suggestion, question or a complaint is peanuts and nitpicking when compared to the larger issue here.

I would think that all companies across the board, past and future, successful or unsuccessful are or were concerned about customer experience or gratification. I think this is broadly a true statement across the board and is quiet frankly irrelevant and non constructive.

What i want conan to be is what it is, and as far as perfection goes, i think perfection is subjective and again what you said here was very broad. We are not asking for a perfect game, we love the game as it is, new content is great on the ears but not so much when played through. This is once again, due to server stability. In the current state, we are unable to enjoy the game in multiplayer. I’m not sure if this is getting across to you and a few others but i’m trying to figure out how to phrase it correctly in order to cover all corners. I don’t know how else to say it other then this game is incredible, but not playable as it is intended to be played. On a server with an average population of 30-35, you will barely get a month worth of play time before server fps drops to critical levels (and that is only on private servers when you have an admin team constantly working to keep server database as low as possible). How are we able to get through all the content, and enjoy ourselves when we are put on such a time frame?

It is like paper straws. We go to starbucks, order a coffee and are given a paper straw, in 15 minutes the straw is dissolving and can barely be used, how can i enjoy the coffee now? I don’t care what it tastes like anymore, because i can’t drink it. I don’t know how else to put this…i’m at a loss for words, are we playing the same game here? Mercy, please.

A good portion of that is player caused and will be addressed next week.

You should probably check their public financial data.

Oh you got your point across very clear with just this little sentence. You really shouldn’t make employee payroll demands in an industry you have absolutely no clue how it works. Fire the artists, map and dungeon creators, content designers, and community managers in order to devote all resources into “stability” via coders? That’s your solution? Lol, ya, I’m out, good luck on your rant.

General statement. Looking at things through a microscope , cherry picking responses and a mic drop at the end “Good luck on your rant” is hilarious. Nice try.

A good portion of that is player caused and will be addressed next week.

This has been an ongoing issue, in my experience for the last year and a half and it will all be fixed next week guys, lets pack up and go home.

You should probably check their public financial data.

Peanuts compared to what they could be making, if the majority of the early player base left due to extremely poor server performance. I mean other then that the game is incredible. However, i do digress, when did the focus of this post become about financial data? Oh, right the microscope, doh.

Oh you got your point across very clear with just this little sentence. You really shouldn’t make employee payroll demands in an industry you have absolutely no clue how it works. Fire the artists, map and dungeon creators, content designers, and community managers in order to devote all resources into “stability” via coders? That’s your solution? Lol, ya, I’m out, good luck on your rant.

The point i have been trying to make you have been doing a good job thus far dodging. This is something you really tend to get stuck on, “no more dlc’s or new content, fix server stability first”. I’m not here to tell funcom how to fix the issue, i am here trying to highlight the issue and keep it highlighted in the hopes that it will become an absolute priority. I thought i made that very clear, more than a couple times. If in another year things keep going the way they are, we will have so much content that we won’t be able to even get through half of it on a multiplayer 30 pop server before fps drops to 2. Don’t get stuck on microscopping, and nitpicking.

I guess i’ll do a passive aggressive mic drop also? I dont know guys should i…

“Alright, now you can leave! *micdrop

Never been good at mic drops, i’ll leave that to him i guess.

Was this thread moved

Edit: unlisted? That’s the response then, seriously? What a disappointing way to handle things as a moderator, to censor a topic like that. What is this Silicon Valley, you can’t go around censoring topics because “you don’t like them”. This is a serious issue from a concerned individual that shares the opinion of thousands of others who left this game, and you unlisting this thread proves that you as a moderator take all this lightly. You don’t want it to be talked about it, incredible. Very professional, well done moderator. I just hope the developers do not know about you shutting down topics like this, because if they did that would be a terrible image for funcom, a gaming company we have a lot of respect for.

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Well… that really says something about the devs, FunCom and the Mods.

Good job. The game is horribly managed on all levels now, confirmed.

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