Did you know? Battle Pass & Bazaar items are already on your hard drive!

It has been common practice in the games industry for a long time that any time a patch is rolled out for a game that has micro transactions content this content is put on your hard drive, whether you use it or not. So it is a fact that you have data on your hard drive that you are not allowed to use in-game unless you pay extra for it.

You can check for yourself. Go to your CE install directory and go to “Conan Exiles\ConanSandbox\Content\Paks”. There you will find a file called “DLC_Special.pak”. This contains all the assets for the Battle Pass and Bazaar content. If you have the CE DevKit installed you can even unpack this file with “ConanExilesDevKit\Engine\Binaries\Win64\UnrealPak.exe”.

I just wanted to put this out there and raise awareness for something that is common practice in the games industry. You can form your own opinion…

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dlc assets are always included in the patch to enable the game to render those items when used by other players/npcs that you encounter in the game, without those assets those items could not be rendered.

e.g if your playing PVE/pvp you will at some point encounter players wearing items from one of the dlc’s or the bazaar, the assets used to render those items (textures/meshes/sfx etc) are loaded from your hard drive, same goes for every other player in the game.

this is practice is used by any game that has dlc, online games benefit from this because it would take far too long too load and unload assets if they were streamed from a server for each player per second.

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I think for the most part the only games that don’t do this are strictly single player with no online multiplayer component.

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OMG the encryption (not the pak) is working between server and client. Mmmhmm that means assets are shared between servers. It means you paid for something given for free. :+1: :sunglasses:

Blockchain (not bitcoin) can help in integrity and persistence. Yep, I pointed that out. I could have said nothing. I would love to see a stable coin just for online immersion. It could expand the influence of the merchant. :innocent:

yep, that’s why with dlc for singleplayer games is always followed with a download (excluding in-game purchases via services like uplay i.e assassins creed), i suspect the updates for those games add the content placeholders and achievements/trophies

This is so others can see the items when they don’t own them. As mentioned by others, they do this a lot with online games. The main issues are when it’s done with offline single player games, especially for day one dlc items that were intentionally blocked from the game for people to buy.

i know paradox does it with stellaris, after an expansion release, AI controlled empires will start using the new dlc content before the player buys access to the dlc.

I’m actually referring to stuff like what capcom supposedly did with SF4 I think it was (might have been another game, but I know it was definitely capcom)? There’s been a few instances of blocking day 1 content from players in the efforts to get more money out of content that’s been finished and put on the disc at release. It was essentially withholding something the players pretty much paid for. Online games are usually less of an issue, but the day one stuff usually is pre-order bonuses or similar, and not actual relevant content blocks. As I said, they do this so people can see the items. Fighting games often do this for online play when it comes to costumes.

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