How would you feel about different weapons scaling with different attributes, in order to diversify the builds a bit?
This already happens with bows but every other melee weapon scales purely from strength. If you look anywhere almost always people will say the best build is 40STR/40VIT regardless of weapon. So what if we made different weapon types scale with different stats like:
- Strength - Greatsword, Hammer, Greataxe, Mace, Axe
- Agility - Daggers, Swords, Short swords, katana
- Accuracy - Bows (already do) Spears, Javelins, Throwing axe (have perks but I believe still scale with strength when using as melee)
If possible you could make them scale with two stats but one at a slightly higher effectiveness. Would also be nice to see more weapons come into the game to flesh this out more, such a staves as agility (thing like old spear light attacks) Make real dual wield possible for new attack patterns as well would be the best thing for combat.
What are your thoughts?