Honestly, this one has no idea what the content will be.
No, that’s not true exactly. This one can imagine several grandiose outfits that will be added to the Bazaar. Lots of cloaks and bling. That is considered content. Obviously not what is being asked about.
What is a Hero?
Especially in context of the source material…
Howardian heroes are deep individuals who either stand alone or in the company of true companions. They scorn the conivances of the politicians and priests who rule over the weak slaves who hide behind walls. They speak truth before power, and when power tries to squash them for it, they smite the head from those whose power comes from laws and rules that fly in the face of honour.
The only fragment of a clue that this one can imagine is a comment they dragged Andy off vacation to make some weeks ago, something about new ways of interacting with existing content.
That causes this one to think that actual new content will be thin (especially in light of the extra chapter followed by doubling of chapter length). This isn’t necessarily a complaint if they make significant progress on bugs and the new content is well implemented.
This one will take a handful of diamonds over an equal value of lead ingots any day.
How can existing content be modified to make it “Heroic”.
If we discard the Howardian concept of Hero in favour of a more gamist approach, we may be seeing “Heroic” versions of dungeons. When entering one of these locations, one may have an option to go without a thrall or at a higher level of difficulty (probably by receiving a specific debuff upon entering, because having multiple versions of the same dungeon doesn’t work with the current architecture of the game), ect… In exchange for some bonus at the end when one leaves the dungeon (because, again, change the actual content to something instance based is a complete reinvention of the system) via a specific method (not dying or just walking back out the entrance). But that seems clunky and just bad honestly.
A level cap up, or post level 60 “Heroic” levels might be a thing. Altho what would that be useful for?
Or will they just add more named characters from Conan lore who will give out quests for specific loot?
In that the player gets to be the gopher for established Heroes?
Ultimately, this one has few ideas and even less enthusiasm. Perhaps this will change in a week, but this one knows what features and modifications they want, and that doesn’t seem like the kind of thing that would fit in what this one imagines to be the dev team’s concept of “Hero”.