So, Star Metal. It’s the most powerful* tier of weapon you can craft, requiring a limited, hard to find, expensive to mine, highly contested resource.
So why is it required for DLC weapons?
Star Metal is metal of an almost mythical quality, and outfitting my entire army with weapons made out of it feels like I’m cheapening the value of this incredibly rare substance, and- lets take a step back because that’s not my main gripe.
The Main Gripe:
The whole point of the DLC is to turn Conan Exiles into a giant game of dress-up. Dress up your thralls, dress up your buildings, now we can even dress up our horses, and playing either by myself, or with friends, I’m playing dress up with over 250 thralls. (I have a problem, I know) And when you’re outfitting an entire army, quantity is a little more important than quality, especially when we have
Acheronian quality weapons as a viable option.
Remember that time when Saruman traveled all over Middle Earth to find Numenorian Steel to craft the very best weapons for his thousands of Orcs? I don’t.
Acheronian weapons are the same in terms of damage, and skill points to make, but only require Hardened Steel and Alchemical Base (the trade off being lower durability and higher weight, things that don’t matter to a thrall)
If I’m looking for a good bang for my buck, why would I take a trip all the way to the north, spend hours waiting for star metal to spawn (potentially having to fight others for it, if I’m on a server) and get enough to maybe make a few weapons and repair my armor, when I could take that same trip and spend 30 minutes gathering enough black ice to choke the Avatar of Set with all the Hardened Steel I’ll be making.
My suggestion, change Epic DLC weapons to bring them in line with Acheronian weapon crafting costs, and maybe make Acheronian and Epic DLC weapons do a bit less damage… say;
Sword as an example-
S = 39, E = 41, F = 43
vs the current;
S = 43, E = 46, F = 48
That way it makes a nice bidge between Hardened Steel quality, and Star Metal, allowing Star metal to keep it’s niche, and giving people a reason to actually want to make the DLC weapons (and making continuing to buy the DLC’s a more appealing option)
(Edit) I am making this edit to include the question I asked to Muppitish in the comments of this post, because I feel it should have been a part of the original post to give the readers a little more information and clarity as to why I’m making this rebalance suggestion;
Now, a short thought experiment, if you all would;
Which of these would you rather give a Thrall?
Star Metal Sword
Damage: 48
Armor Penetration: 8.55%
Ingredients |
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1 ![]() |
25 ![]() |
10 ![]() |
Poitain Sword (DLC Epic)
Damage: 48
Armor Penetration: 8.55%
Ingredients |
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1 ![]() |
25 ![]() |
& $10 USD
Or
Acheronian Longsword
Damage: 48
Armor Penetration: 10.0%
Ingredients |
---|
1 ![]() |
25 ![]() |
13 ![]() |
Which has better stats?
Which is easier to get the ingredients for?
Which would you rather give a Thrall?
Which would you rather give to 50 Thralls?
If the damage of the Poitain Sword and Acheronian Longsword were reduced by only 5 points, what would your answers to the above questions be?
And please do actually take a moment to answer those questions, as I want to know your opinions and the reasons behind them, but for me? I see no reason to ever make Star Metal weapons (or spend my real world money on this game) ever again.
These are the current in-game stats, of the current in-game weapons.
This is the choice every player needs to make, every time they want to make a stack of dragonpowder to go and harvest some Star Metal.
Why do DLC weapons need to cost Star Metal?