Breathe in. Breathe out. Everything is going to be ok Winthor
I do not speak for the rest of the PvE community, afterall, to each their own affinity of combat, but as a PvE player myself, I did not mind the change in stamina.
I liked fighting with the bow and hammer a lot before the change, sometimes the daggers too for a boss with a high stack of PV, and I was using a one hand weapon when I was riding a horse or at night (to hold the torch in the other hand).
If anything, the damage dealt by the folks in the volcano is considerably noticable in PvE, but the stamina change? Not so much.
Does the new system of stamina bites for the PvP players? It looks that way. Is it because the PvP servers use spears more compared to the PvE servers in which the use of weapons is more diverse and the use of rolls less important? Maybe. Old stamina, new stamina, I would go with either honestly.
Just this, I will have to disagree. The fact that you can both select the time when you are having the purge and choose the level of purge you want to get regardless of the biome you built your base in⊠ARE major updates.
We are talking about players getting to choose how they use their game time without having to endure imposed setting sequences just because their real life agenda does not match the agenda set by the server.
The fact that you finally have an enemy camp in front of your base with chests as rewards and NPCs to save and recruit ARE major updates too.
We are talking about the ârewardâ notion for your efforts. When you fight any other boss on the map, you get that special reward (key, chestâŠ), not just the loot of the dead minions. Why was it that for a purge, which lasted 45min, no reward was planned and nobody even cared about it? We were only farming the purges for their thralls, being blind to how bland that was. The new purge introduces the notion of item ârewardâ (how useful that reward is to you is debatable, but it is still a mechanic which belongs to this kind of event).
As for the recruitement without the use of the wheel of pain, I will not explain why it is a crucial feature, threads have been made for it alone.
Let us be honest, had it been reversed⊠with the camp system from the start, and all of sudden you were introduced with the old system of purge for Age of War, who would not complain? The NPCs popping out of nowhere and destroying your whole base rather than just focusing on how to access your riches? That is what I call âbsâ. The old purge was only âfunâ because we knew no better.
I agree with the fact that the new system of purge needs its bugs fixed. But honestly? The new purge is fun. Minus the bugs, the way it is conceived looks more like what a finished game would give to its players than what we had previously for years.