Once again thoughts about the purge

My thoughts about the purge (gonna copy-paste my answer from an other thread).
https://forums.funcom.com/t/do-funcom-care-for-pvp-community/246067/77?u=e.y

Just this, I will have to disagree. The fact that you can both select the time when you are having the purge and choose the level of purge you want to get regardless of the biome you built your base in… ARE major updates.

:cherries: We are talking about players getting to choose how they use their game time without having to endure imposed setting sequences just because their real life agenda does not match the agenda set by the server. :cherries:

The fact that you finally have an enemy camp in front of your base with chests as rewards and NPCs to save and recruit ARE major updates too.

:herb: We are talking about the “reward” notion for your efforts. When you fight any other boss on the map, you get that special reward (key, chest…), not just the loot of the dead minions. Why was it that for a purge, which lasted 45min, no reward was planned and nobody even cared about it? We were only farming the purges for their thralls, being blind to how bland that was. The new purge introduces the notion of item “reward” (how useful that reward is to you is debatable, but it is still a mechanic which belongs to this kind of event).
As for the recruitement without the use of the wheel of pain, I will not explain why it is a crucial feature, threads have been made for it alone. :herb:

Let us be honest, had it been reversed… with the camp system from the start, and all of sudden you were introduced with the old system of purge for Age of War, who would not complain? The NPCs popping out of nowhere and destroying your whole base rather than just focusing on how to access your riches? That is what I call “bs”. The old purge was only “fun” because we knew no better.

I agree with the fact that the new system of purge needs its bugs fixed. But honestly? The new purge is fun. Minus the bugs, the way it is conceived looks more like what a finished game would give to its players than what we had previously for years.

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