New Purge Feedback

Tried out the new purge system a little bit, and while I have tons of feedback, it’s obvious that what we are testing is a very primitive version of the system.

It makes me wonder, if this is where we’re at right now, what will you guys change by the time it rolls out? In the past the test server has pretty much been what you see is what you are going to get.

Purge mobs bee line from the camp to your door. Very poor AI and tactics. Very easy to lead purge through a maze of doors and also very easy for the purge to lose their path to your coffer even when the path is clearly there.

The purge boss doesn’t always spawn enough keys to open all the cages. I also could not interact with the freed thralls. The freed purge vendor is very unfinished. I saw very few if any named crafter thralls. Also had one instance of two cages spawning within each other so one cage could not be opened.

Idk, don’t get me wrong, it’s a great start in the right direction. But holy crap is it nowhere near finished or even decent. I would ideally like to see siege weapons, intelligent AI that can take slightly randomized paths to your coffer. Not bugging out on stairs, Nighttime raids. The list could go on forever right?

Right now it’s simpler than the most simple of tower defense games.

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Or a corridor of archers. And with the new door guard system you can put an absurd amount of archers on a wall.

A few people have reported this bug. I’d say this is why we got it a couple weeks early.

The issue is, for my base, the clear path is blocked by someone else’s build. Baking mats as fast as I can to get my gauntlet set up.

Purges dont always start when proclamating. I didnt change anything on the base, and there definatly is a clear path to my coffer, but only 1 in 10 purges start atm. I have my base is a region with mountains and rocks. I guess that is a factor.
Also when the camp spawns, sometimes it places tents in front of the camp entrance. Thus blocking the purge. Would also help if a camp spawns, it would temporarily remove trees etc in the area.
When a purge starts the enemies go out of their way to go after golems. ignoring the path to the coffer as well.

You think? Im pretty sure this is how it will look like.

Both statements are probably true.

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