Once again thoughts about the purge

I haven’t done many purges because they suck. I can’t keep the attackers out by myself and my fighters are useless since they just circle around the attackers and get poked from every direction while doing it. They are overwhelmed almost instantly and die even in lvl 2 purges. And i’m talking about max level T4 fighters in 1500+ armor and with good weapons. And the lower level purges don’t even reward you with anything useful so i’d have to go for the higher ones to get a couple of recipes i don’t yet have, but that won’t happen unless i have something like 30 fighters defending. And to go through all that trouble for basically no reward is brainless.

The purges offer nothing these days, they used to be the source for special thralls but those days are far gone. Why would i take ages to prepare for a purge that gives me a T4 fighter i can get in 5 minutes from the world? There’s just no sense in this game anymore, bring back the good old days when the purges had a meaning, when the thralls had different qualities and when there were all kinds of things that made the gameplay interesting!

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I just tried again, a level 1 purge to begin with and it was horrible. My Lian got stuck right from the start and couldn’t do anything, i couldn’t take out all of the spear dudes so nothing to do but to back off. Poor Lian had under 200hp left but survived. And my archer that was on his trial run for the position, how did he do? Well, he didn’t. Not a single arrow was fired during the purge. So that didn’t help. I have lost two T4 fighters to low level purges in a couple of days so that’s it for now, it just isn’t worth the trouble.

I recommend letting the enemies come to you as you mow them down, don’t go fighting the spear guys that spawn/guard in the camp, they can be very overwhelming if you are not prepared.

I agree, the new Ages of whatever have ruined the game. The new purge for Age of War is terrible, boring and lazy. Suffered through the sorcery age, that is simply disgusting and killed the combat mechanics to its core. Now this, Age of War a complete disaster. The complete lazy attempt to add game play is a slap in the face.

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I like the new Purge. It is a massive improvement over the old Purge. That being said, there are still many issues that need to be addressed. For example, firebombers are frequently able to get in through the walls of my Purge base and destroy things from within. In any case, I look forward to seeing what other enemies and encounters the devs add to the new Purge in time.

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The T5 thralls that you can get from level 10 purge should be best in the game and most thralls found in purge should be exclusive. If Funcom wants people playing all the content and playing it continuously they need to dole out enough rewards to justify the effort. As it stands now I personally don’t see the value in max purge.

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Working like clockwork- just 4 in a row up to tier 7 with 6 fighters - 4 zerkers and 2 tier 3 fighters on Isle of Siptah

Im on bow with gas - scooping up rewards.

Im using the best equipment for all my thralls- like end game crafted stuff.

One server i try out a maze i created for the purgers.

Another server i do a simple platform with flotsam walls.

Another server i use 15 archers and 4 fighters.

Exiles lands- a small base in the frozen north- straight fight with 6 zerkers- tier 6 - got a bar up there too.

A base near Sep- tier 7 purge- 12 fighters - zerkers with a few Janos in there - i use a choke point for this one.

Heres one yall aint gonna like!

I did a level 1 purge just me and 2 zerkers on IOS

Laid down 6 foundations in the redwoods , stuck a chest on it and purged.

Success!

So clearly its working. There are issues for sure. But determination will get it to function.

Every time they show up in my purges, they just stand there holding their orbs. I think it’s because I have no attacking thralls at the start of my “gauntlet.” It’s all thrall-manned fire cauldrons and me shooting gas arrows from further back. After many of the npcs have been weeded out, they finally reach my first guards: 3 berserkers and two dalinsias. They take out most every enemy and any that get by get taken out by the next set of guards (all berserkers). Plus I have a few archers picking off a few of the weaker and stunned enemies. I have yet to see more than one or two enemies make it all the way to my coffer. And those that do, if they do, stand there stunned for a moment and get slaughtered by the rear guards.

My thoughts about the purge (gonna copy-paste my answer from an other thread).
https://forums.funcom.com/t/do-funcom-care-for-pvp-community/246067/77?u=e.y

Just this, I will have to disagree. The fact that you can both select the time when you are having the purge and choose the level of purge you want to get regardless of the biome you built your base in… ARE major updates.

:cherries: We are talking about players getting to choose how they use their game time without having to endure imposed setting sequences just because their real life agenda does not match the agenda set by the server. :cherries:

The fact that you finally have an enemy camp in front of your base with chests as rewards and NPCs to save and recruit ARE major updates too.

:herb: We are talking about the “reward” notion for your efforts. When you fight any other boss on the map, you get that special reward (key, chest…), not just the loot of the dead minions. Why was it that for a purge, which lasted 45min, no reward was planned and nobody even cared about it? We were only farming the purges for their thralls, being blind to how bland that was. The new purge introduces the notion of item “reward” (how useful that reward is to you is debatable, but it is still a mechanic which belongs to this kind of event).
As for the recruitement without the use of the wheel of pain, I will not explain why it is a crucial feature, threads have been made for it alone. :herb:

Let us be honest, had it been reversed… with the camp system from the start, and all of sudden you were introduced with the old system of purge for Age of War, who would not complain? The NPCs popping out of nowhere and destroying your whole base rather than just focusing on how to access your riches? That is what I call “bs”. The old purge was only “fun” because we knew no better.

I agree with the fact that the new system of purge needs its bugs fixed. But honestly? The new purge is fun. Minus the bugs, the way it is conceived looks more like what a finished game would give to its players than what we had previously for years.

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Your setup and tactics are the same as mine. That being said, at least once every purge, I will hear explosions coming from inside my base, and somehow an orb-thrower has phased through a wall to start destroying doors and columns. I’ve started leaving thralls near the spots where they seem to enter to engage them and hopefully minimize damage.

Well said.

For the first time i can lose thralls due to combat with AOW. Already older thralls are being weeded out due to the system.

Make a mistake during the purge and they are dead.

As you said. I don’t think the issue comes from the purge, but from the system. The system related to NPCs in general.
I lost lvl max berserkers in heavy armours in the volcano, to low level NPCs and in a matter of seconds. Apart from the bug which makes the demolishers more powerful than intended, I believe the issue lies with the NPCs over the whole map. You can feel it more in the purge because they come by waves, not because it’s a problem intrinsic to the purge only.

The day before the massive ban, we lost our thralls and pets in my clan. After the ban, we decided to let go of the official server, by “destroying” our base with a purge in which the demolishers would one shot our foundations, as per claimed by players. So we pulled 5-10 pets lvl 0 from our fridge and pen (like, rocknoses kept for gold and silver so far).
The purge was only lvl 5, but with the description the people on this forum and in the videos were making of it even at a low tier, we thought we would fail the purge and celebrate the destruction of most of our foundations / base.
The pets died almost instantly, without surprise.
What happened then?
My clan mate and me cleaned up the purge, that’s it. A level 5 purge can be terminated by 2 players (or more like one player and a half, as I was bugged by not seeing our base anymore after dying, I could only see the enemies as I was hitting invisible walls and furniture). Mind you, we are not opti nor great players at all, just average. But being able to finish the purge that quickly without thralls, and with only a few patches of foundations destroyed, made me take a step back from what I read on the forum or see in videos.
Is it normal for you to have lvl max thralls die against waves of noob NPCs during a purge when you are well organized? Of course not.
Is it normal for other players to have level max thralls die against a couple of noob NPCs in the volcano? Absolutely not.
People think the issue with the NPCs is related to the fact that they are from the purge, hence forget that the NPCs have become a mess on the whole map way before this last update. They can send our best thralls back to Crom in seconds. So of course, when you swallow NPCs by waves during the purges, you would feel it even more and be unhappy.

There is space for improvement, bug fixing, adjustements of rewards and NPCs’ damage. Nonetheless, the new system of purge is a winning horse compared to the old one.

I only lose capped thralls to level 8 purge or higher.

Occasionally one will inexplicable wander off and gang banged- but i get the gear , which i made , and put it on a new thrall i just got from a previous purge- whos main stat STR or AGI is 20 or 30.

I mean look at this, this is a purge archer thrall- shes already at 43 agility - she started at 30 - shes level 11.

When shes done - stygian armour and she will be doing massive ranged DPS in purges herself.

Oh yeah i got her from a level 6 or 7 purge?

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Yeah, that happened to me in the beginning of Siptah. :smiling_face_with_tear:
We would level up our thralls in the Maelström, gathering masses of thralls in one area. Our main focus as players was to spot and bring back the thralls which somehow became isolated during the fight, pretty much like sheperds lol. I cannot remember what settings we had on them though (keep and guard? pursue ennemies?). I have never had that case in a purge, I can only imagine how hard it is to spot with constructions around.

What comes around goes around :rofl:

This new purge was cool, for the first week… and now I want the old thing to come back and haunt me when least expected. It was fun, it was exciting…

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What do you mean, when you least expected it? There was the gauge, it would go up with four actions used in a balanced and rotating manner: kill, die, farm, build.
If you were spending too much time on only one action, the gauge would stop building. If your were logged off for a few days or doing one unique action for too long, it would start emptying itself.
There was no surprise with the gauge :upside_down_face:
The old purges were cadancing the gameplay in the private servers quite well, but were a pain in the official servers because of the time restriction settings.
As for the thrill of having your whole base destroyed… it might have been the case before the lvl 60. After the lvl 60, with a few good thralls lvl 5+, we were thrilling on a one side massacre :cold_sweat:
Don’t get me wrong, I had my fun and among best moments in Conan during the old purges. But yeah… thrilling on an unpolished and one sided event.

What made you thrill on the old purge more, and regret it so much please? I would like to understand.