So for some time I’ve been operating under the assumption Human NPC’s do not have ‘armor’ in the sense that players or Thralls do. As such, when fighting said NPC’s I ignore weapons that have Armor Pen and lean towards weapons that have the highest Damage output.
Is this still a correct assumption, or has anyone been able to figure out otherwise?
In my own offline tests at STR 20, 30, 40, using Blade of the Adventurer and Glimmermoon, I found that armor penetration resulted in faster kills against human opponents. Conversely, animals and monsters died more quickly when using weapon damage kits.
So my conclusion is that human NPCs must have armor.
I used a Quality of Life mod to display % health, so the numbers in the sheet are the % health remaining after however many combos were performed.
Wow everyone thanks so much for the great intel! Gonna have to play with this a bit to get used to it. Also gonna have to rethink what weaps I put on my thralls now for various scenarios. Hope some other people were able to benefit from this thread too!