Does different foals have different outcomes perks of the horse

I heard that the swift foals has more maneuverability than a sturdy one. I can only remember that it didn‘t matter like a year ago has changed something

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No. I just checked the RecipesTable to be 100% certain. No matter what Foal is used, the outcome is the same (random chance to get 1 of 4 horses, which I’m 99% certain that the only difference is their texture (skin) color).

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Now thats interesting. I thought that the swift foals were like the OP said more maneuverable, and the sturdy was better defensively for PVP. So with zero difference in the outcomes based off starting baby, I wonder why Funcom even put in more then just “foal” for babies. Why have “sturdy” and “swift” if it makes no difference?

Maybe they wanted to do so in the beginning? But afterwards they realized that it will be 18 different grown-up horses with different stats and perk pools (3 types * 6 colors each).

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I could be wrong but I think they did initially plan to make the foals different but later decided that different saddles was a better option. Now if they would only let us dye those saddles. :pleading_face:

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Possibly…but whats wrong with having 18 outcomes from raising the foals?

Its no different then the various factions of thralls and the 4 levels they could be right?

Every massive foals turn in, with admin panel and normally got ones. Never found a difference in stats, or better/worse chance of getting much of anything of them.

I know one of staff post from long ago mention its not implemented.

Agreed.

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I think they were going to have Foals have different outcomes or effects. but got to lazy and forgot.

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