I’ve seen some posts recently about troubles after updates, and asking if Funcom has QA testers. I’ve wondered it as well. I don’t want to come off as hostile. I just want to know.
Yes.
They definitely have QA teams, example:
and they definitely hire QA people, example:
What games they are working on I can’t answer…
They’ve made it clear they have a team for it, Thou early conversations pointed to PC only.
Who knows if they ever got approval for consoles.
But ya, they take weekends very seriously. Its rare to get a reply. XD
It was the secret to all those Viking expeditions, after all - strict adherence to weekends.
And how many people work at Funcom?
Do you mean Funcom employees across all their games or just the ones working on Conan Exiles exclusively?
As a whole
I’ve heard from a friend this last update put the game in bad shape most notably with worse performance and catatonic thralls in the work stations. I’ve even read reports of people’s character just dropping dead for no reason…can’t vouch for that one though.
As far as I’ve been able to tell, their testers are the fan base who play the game on the testlive servers and give them feedback. It’s very hard for me to believe they actually have in house QA testers. I got the game in early access and I haven’t seen one update, patch, or hot fix that didn’t come out with something broken since I’ve had it. If they do have QA testers, I’d have to question their ability. Or maybe the testers are good and are catching issues and it’s getting released anyway which would speak of a problem in the hierarchy. Whatever they’re doing obviously isn’t working too well and a lot of mistakes have been and are being made.
Were I running a business with people that let my product go out with problems every single time as is and has been the case with Conan Exiles, I’d be replacing some personnel. But that’s just me…I’ve always expected results from people who I’ve been put in charge of. This business of the game being in the shape it’s in almost eighteen months after the official release…well, that kind of thing simply wouldn’t fly where I come from.
About 150, according to various employment sources. Funcom noted it as 143 in their 2018 report:
That wouldn’t include external contributors such as the dev teams of some more recent games.
Sounds like they have had an “interesting” time internally according to less friendly sources like Glassdoor, but that they have also been tryng to get their act in order. The more I read, the more sympathetic I am for the people that are at the front line in the company…
I began on PC in early Early Access and went through dozens of frustratingly bunny-hop-style progressions and regressions. Unfortunately, Early Access allows everybody to see the heights and the warts, and thus players are conditioned to this. Personally I can count on three fingers the numbers of patches or hotfixes that didn’t introduce other problems, but I watch this game like a hawk, and it is somewhat subjective.
This latest hotfix seems to have continued that successful trend. In my opinion, we have achieved improvements without any major collateral or regressive losses at all.
Last week, I managed to convince some friends to get back to the game, saying that most of the old bugs and glitches were patched out, and with mounts comming up, they got some lvl of excitement.
So, they joined in the server Im playing (1995 sa), lvl and started from scratch building a pillar base near the UC.
But as usual, Conan Exiles seems to have a talent for keeping ppl away with the lack of “QA”, after they spent a week of playing, farming and building, yesterday, a clan of 5 players came, and burned the pillar base with explosive and gas arrows while the base had a Bubble on.
I didnt see any post regarding bugs with bubbles, so any of us did not expect that, guess what? “Really Caco? You said the game was in a better shape, nice, it is, but still have game breaking bugs, not worth to waste time with this at all.”
-_- /sigh. I wonder why FC keep doing this, seems they know these things happen, and someone is holding the game to not fly.
Edit: Left post for posterity, striked incorrect info.
Bubbles don’t prevent explosive arrows, it’s to protect against god powers.
While there are bugs in the game, this is a case of not fully understanding the mechanics (not that I blame you, just clarifying).
So is this a new thing? I remember not long ago, Bubbles would block any projectile, trebs orbs and arrows of any type.
No. I don’t pay super close attention to PvP stuff, but if God bubbles did protect against projectiles, trebs, or arrows, it was either unintentional, or adjusted a long time ago.
Its news to me also, god bubbles aways protected, probably another bug that sliped by, now we know those unraidable bases are in fact very fragile!
Im pretty sure it was intentional because there was even a visual effect when projectiles hit the bubble, it was an “absorb” effect, are you certain this is not a bug ?
Not certain at all.
That said, I’m not a PvPer so I don’t really fully understand God Bubble mechanics and am going off of vague memory. Some light research indicates that God Bubble’s are not 100% permanent protection against explosive arrows, but I could be wrong on that too. Somebody who is far more versed in PvP would know more. @zerog maybe?
Regardless if they have one or none at all, they are doing not a good job… Warmaker patch introduced so many bugs.
Same with Wine cellar patch, which was even worse (Relic-hunters, mixed up attributes from weapons, mixed up thrall names or from the wrong language and many more).
And not even all bugs are fixed from the Warmaker patch…
I’ve come to the opinion that they need to eliminate “Testlive” and just make all PC servers where patches and fixes are applied.
Especially due to the patch delay on console. Let the PC gamers work out the kinks then release the “Live” version to consoles.
I honestly believe that consoles alone hold back the potential of Conan by over 50%. So why not separate the two and allow Conan to rise to its true greatness thru its PC version.