Well in everyone else’s defense, he wanted to raid a base, mine/cut resources, take thralls, do dungeons, gank people, prevent from getting ganked, and move stuff from base to base.
All while still being optimal for any sort of PVP action.
Obviously he’s asking for too much in one go. My point is that we shouldn’t be telling him to do things that obviously wouldn’t work in reality. As you stated the Bearer is a big target. In these kind of games one normally runs in groups if they want to do the things he states he wants to do.
So in that case its better to say that you need a player who built their character to carry things the party needs. There is a build with 50 in encumbrance and enough in Agility and Grit to make getting away from being attacked that can carry all the needed things a group needs. It can’t fight as well, but that’s why they’re protected by players built for that.
That’s a better solution than using a Bearer. Which by the way doesn’t have a greater inventory space. It has 5 like everyone else. Its basically a fighter thrall with a unique helmet.
Like you said, more tactical and social. When I played ArcheAge, the guild I was apart of took three castles during the NA launch of Aurroria. A world first. We didn’t do it by having everyone focus on one spec. We had jump in warriors spec’d high in defense, follow up warriors spec’d high in offense, archers to deal with casters, casters to AOE, bards (our ace in the hole, no one else used them) to buff and debuff entire raids, healers, tankable healers, mounted breakers (to break through wards), skulkers (stealthed peeps to pick off stragglers), and spies (cross faction messengers on TS)
Needless to say, not your typical MMORPG holy trinity of tank/healer/dps. I’d imagine successful groups will need multiple roles filled in CE as well.