I have been debating this for a while as the dungeon bosses are hard…so you made thralls more powerful but that makes the thrall the main superstar of the combat and totally against the idea of thrall…however you also want to encourage teamwork so you want the boss to be a big too much for one person. The solution is boss difficulty increasing when more players are in the dungeon/area and that increases the % of quality loot drop (encouraging the teamwork aspect with rewards vs punishing solo players for being recluses) . This, then, means you can effectively nerf thralls to what they should be (ie less than the Player) without affecting game play…and the PVP game stops being a pokemon battle.
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