Game mode: [Enter game mode here: (Online | private | multi-player)]
Type of issue: [Enter one of the following: Bug
Server type: [Enter one of the following: PvP |
Region: [North America
I have a private PvP server set up with 24/7 PvP with Dynamic Building Damage enabled. There are no restricted PvP or Building Damage times. We just discovered that after our automatic server restarts that the raid protection is being removed. Only after a player/clan logs back in, then out, after a restart do they pick the protection up.
Clan A logs in, logs out on Day 1. Their protection starts 60 minutes after logging out. Clan A buildings cannot be damaged. Server restarts, Clan A does not log in, buildings can be damaged. Clan A logs in, then logs out, and after their 60 minute cooldown, their building can no longer be damaged.
When discovered, we tested this on multiple clans, verifying what clans had logged in since last restart versus which ones had not. Clans that had logged in, but who should have raid protection, could not be damaged. Clans who had not logged in since the last restart could be damaged.
We love the possibilities with the Dynamic Building Damage system and have dedicated a server to 24/7 PvP with this setting on. This basically kills the whole point of the server. I really hope Funcom is supporting this feature and not just teasing us with it
If more detail is needed I’m happy to provide whatever I can. Thanks.