At certain levels, sometimes it can be hard to find a decent, easy to get and cheap weapon. This however, is a guide for exactly that. These weapons can be obtained by players on a paid account and also players on a free account.
From any fair trade store you can buy weapons known as the 000 weapons ranging from quality level 1 - 300. These weapons can be found in the weapons terminal located near the implants sign (shown below) When they were first introduced, they were upgradable 4 times, however it has since been made easier and Fair Trade stores sell them in their 2nd last upgraded state. (3/4)
The last upgrade will increase the minimum and max damage on your weapon, more on that below. These weapons can be great for froob players for almost every profession at one point or another (Iām using the 000 shotguns on my lvl 60 trader and my lvl 100 trader)
000 weapons. Wear requirements are high for pistol and fling compared to other older pistols. Both crafted or shop bought. Somewhat customizable. Check the Engineer Heath tasks at AO Universe.
Customized IMI Desert Reet - drops from the Lab Director at Foremanās.
Higain, Knave is right there froob MA are very easy to play and donāt need any weapons their fist hit the hardest and free very good froob choice and very easy on the creds.
the best froob weapons are nodrops and unique weapons if you can get them. Melee has a lot to choose from. any weapons you get from instances (totw, steps of madness, subway ofab weapons, foremans guns) are generally worth using for a long time.
Any preferences for armor while leveling? Or did you simply mix and match and not worry too much about it? Or maybe lots of Rhinoman armor for instance, or some of the nomad/halloween pieces when available?
either use newcomer or periodically change out carbonum every ~30 levels. the former is easier, and still pretty good, but the latter is more effective protection. mix and match miyās pieces, rhinoman, uniques, halloween and anniversary armor as you see fit.
you should link one in your āweapon advertisementā. I have never used a 000 weapon. My lvl 60 trader is using Dog of War - easy to get, fr00b friendly pistol. My lvl 200 trader is using 2 dogs of war.
As Jack states, they arenāt necessarily the best weapons, but they are generally fast weapons (compared to other RK non-āspecialā weapons), which (for me at least) makes for much more enjoyable experience at lower levels.
For some professions there is a clear progression through these āspecialā weapons (the classic being 2he enf: starter, illegal ofab, Energy Scythe, Frost Scythe, Azturās sword, Panther, Pained Panther.), but for those, like shotgun traders, who donāt have this, the 000 weapons provide a good selection of āfillerā choices.
Note that froob traders arenāt restricted to shotgun. Although it is a light blue skill, traders actually donāt have a dedicated shotgun buff; wrangles buff every weapon skill, making traders proficient with any weapon type.
(As well as making pistol a hard to beat option for a froob trader.)
I agree on the ā000 weaponsā being good for filling in the gaps between no-drop weapons, especially for a new player. Adequate damage, easy to acquire.
Illicit OFAB weapons from the subway are ridiculously OP for their level and will last you well until lvl50. Use them, since you level fast in the early game this will save you having to look for upgrades every hour of game time.
At about lvl50, time to upgrade
My main is a froob Trader wielding shotguns. Iāve seen a few posts about those already so Iāll chime in with the āclassicā shotties:
Vektor ND series
Ithaca with targeting scope
Krutt Waltzing Queen Special with scope and as much +crit% you can afford!
It is insanely fun Very unpredictable damage output, but pulling out 4 crits in a row for ludicrous damage is hilarious! I can elaborate on each setup if there is interest.
All those shotties are rollable, so is the crit scope after ql100 i think (but youāll probably want to buy a high ql one).
Good point @Repopulation, I tried to allude to it in my post, but worth the outright statement. Traders are a bit of an oddball in that respect.
For other profs, where the options are more limited, the 000 weapons actually facilitate diversity, by providing the option to stick with a single weapon type over a career, rather than having to IP Reset from the main supported weapon type when the one you want becomes available (e.g. ranged energy soldier for Skawts), or just āsoldier onā through a gap in a options (thinking 1hb enfo between TOTW and IS skulls).
Coredris: āVery unpredictable damage outputā You actually just described the reason Iāve never enjoyed playing a Froob trader!
Thatās a shame, but yeah itās not for everyone. Although Iād add if you can get your hands on some high crit mod items and get crit buffs from an MA, you can get your crit % close to or even above 30 and this is where the fun begins Add plenty of AAO to increase your chances further.
example with my current setup:
ql250 scope +8
cortex +1
globes x2 +4
coffee +1
MoP +11
+25% on top of 4% base ability.
I can get a 275 scope for +1, and if you have a wen wen observer itās another +1.
Edit: and if youāre reeeeeeeally fortunate, the ELLTS is +15% crit instead of +9 for the scope.