Encumberance and Daggers/Claws

So you took out Rolling while being over encumbered, not a bad thing imo.

But why can i move so fast while i carry two mountains of stone and two amazonian forests? All this weight means nothing so long you move only by using daggers/claws light/heavy attacks. Above the fact that you can light attack endlessly and move at a higher speed then it should, the stamina consumption is ridiculous to none.

Is this mobility Designed to be like this? If so, at least make stamina consumption a lot higher? Something Like, 2-3 light attacks and you get exhausted.

I have Made this topic in General discussion because i do not see this as a bug, but more of a Exploit or something that has been overseen.

(It takes me 2 Minutes and 18 seconds to move from the Demon Shrine up until Middle of G8, all of this while i am sitting at 1000%+ encumberance)

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It used to be pretty much like that. I don’t remember the exact number, but I’m pretty sure it was no more than 6 light attacks. Probably closer to 4, but whatever.

By the time they introduced the stamina changes, I was already only refreshing and not playing actively. Does your post mean that the new stamina system allows you to spam dagger light attacks endlessly?

Not endlessly, but if you have good Grit stats…

Daggers being the slowest. You should go and try some Claws. :stuck_out_tongue: .

A skilled pvp’er with good knowledge about perks/stats and Claws…is a god(no thralls/pets). HE will be encumbered but move as he would not be and add to that bleed/poison/stunlocks.

And yes, this thing camed with the stamina revamp, thats why i mentioned it, maybe has been overseen.

PS: i like it though. Is just not fair though.

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Afaik claws don’t have bleed and can’t be poisoned?

and they’re really not that hard to counter.

Well I’m about to propose something very unpopular. What if they removed moving while encumbered almost entirely, as in if you are over encumbered outside your claimed territory you’re a rock. Change the fifth encumbrance perk to a 25% increase in your carry weight (or something like that). And allow free movement only in your claimed territory. This way you could still build a base and move things around in your base, but you couldn’t, as you say walk, around with a mountain of rock and an Amazonian forest, around the map. This would increase the importance of bearers and pack animals and I would think have a significant impact on pvp. Can’t just loot a persons entire base and run away now in one go through. I don’t play pvp much anymore so maybe I am off base here, if so please feel free to tell me how wrong I am. I do love the encumbrance perk as it is but from a game design perspective I do personally feel like it should be retired. It facilitates a lot of cheap game play strategies and trivializes aspects of the game like bearers, which actually should be useful for farming and what not. I bet this conversation has been had a millions times but let’s do it again.

Ps. I know the outcry for changing that 5th encumbrance perk would be enormous and so it will probably never happen. But I do truly feel like the game would be much better for it. “Change my mind!” … am I using that meme correctly??

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It would also give animals like elephants, rhinos and horses a meaning.

Right now if you have the fifth encumbrance perk, animals are worthless for grinding material.

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No, thanks. I don’t mind if they make me slow, but making me immobile is a ridiculously bad user experience. Imagine a typical farming session: you’re breaking rock after rock, waiting to fill up your weight limit and offload the stuff to your bearer, and suddenly you can’t move at all.

As long as the followers are not immune to lava, the 5th encumbrance perk is absolutely essential. You can’t rely on bearers and camels in the volcano, because sooner or later the pathfinding algorithm will make them cheerfully wade into lava and send you scrambling to rescue them, cutting your farming session short and making your whole day worse.

Again, it’s as simple as making your followers immune to lava while they’re following you, but Funcom refuses to do that. :man_shrugging:

There are good reasons for it. Change my mind :wink:

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Daggers mate…claws provide larger movement area.

The entire topic is Made because you can move a huge distance while over encumbered while you are using daggers or Claws.

The pvp example i have put out because they can move as fast as a Person that is not encumbered. Of course it can be countered, if u expect being Attacked, if not Bye Bye.

@CodeMage i tested how many light attacks i can do before i get exhausted…i stopped counting After i passend 50 light attacks. Only 30 points in Grit, having 50 in Grit… well you might reach the 100 mark of light attacks.

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You make a very good point here. I consider my mind changed, a little. Let’s say they keep it at a slow walk when you are over encumbered, but you can’t roll, flip, jump, climb or attack. This makes you very vulnerable, as you should be, if you are carrying a veritable mountain on your back. One would assume, ones arms are full at that point. This way you can walk back to your bearer/pack animal unload and continue, ideally without any pesky wolves or other critters interfering. If they do you got to drop weight to handle them. I think that is as it should be.

So long as I am entertaining the fantasy of a Conan without unrestricted movement while encumbered. I think it fair to fantasize about a Conan in which following thralls are immune to lava damage. They are immune to other environmental hazards like poison gas so I think it only fitting. Oh what a world that would be, so many less embittered volcano residents lamenting on the forums.

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That would be normal, right? I still Think that this has been overseen and not meant to be like this.

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Would it? The last time I actually played for real, before the stamina changes, you could still roll, flip, jump, climb, and attack. Most of these actions would eat up your stamina really fast and then you had to wait for “exhaustion penalty” to pass before you could even think of using them again.

Although I do think it’s too drastic to completely disable these things, I’m not entirely against it as long as there’s something to help keep farming from becoming an excruciatingly frustrating ordeal.

I still remember the “bad old days” when stone stacked up to only 100. The 5th encumbrance perk was absolutely essential for any serious base-building back then. To even think of bearers was laughable. Now that the mats stack up to 1000, the 5th encumbrance perk is nice to have so that I can transfer stuff to my bearer without much hassle. So I’m still very much opposed to all these proposals to remove it or nerf it to uselessness, but I’d be happy to look for a compromise.

Here’s one idea that I’ve had recently for the change to the 5th encumbrance perk: when you get overencumbered while you have the perk, instead of moving slowly the way you do without the perk, you move normally but your stamina starts ticking down. That way you still have the perks of the perk, but for a limited time.

Not being able to roll, is I believe new to the last update. I purpose going further and not allowing attacking or climbing while encumbered at all, which to my knowledge has always been allowed. At the very least I agree with you that the dagger attacks in particular allow way to fast lateral movement when encumbered. My solution which just be to disable all attacks. But again I would also changed the 5 th encumbrance perk if it were up to me as well.

Maybe.

Another thing i have thought of. How about gradual slowing? 100%-200% and so on, up until the point you would not be able to move anymore.

One of the Main reasons i have quit official. If i recall correctly, we did not Had a stack limit in inventory and it was still a mess. 10 furnaces was the Minimum i was going for.

I am still here with you on this one.

We do not need removal of perks or any nerfs thats for sure.

Also i have not mentioned anything in that regard, maybe the stamina Drainage to be A LOT faster while attacking, with the current stam Regen While overencumbered will not Worth the time lost while waiting for stam to refill.

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HA! And people say I’m exaggerating when I tell them my workshop needs 8 kilns. I feel much better now :smiley:

It also depends how someone plays the game and for how long.

At start i was blaming people that were overbenching(seen Build with 47 furnaces…) but i was also playing 14-16 hours/day, so for me how long it took to make those Bricks/Metal was irrelevant.

Up until the point those 14-16 hours turned into 1-2 hours and i was not Getting anything done (played solo for a long time, maybe the crazyB from the other topic reads this and learn some NEW things). In Order to get something Worth my time i changed from 2 furnaces - 1 blacksmith, to…12 furnaces - 4 blacksmiths( the old circle of Trust).

Now with the NEW benches i am back to normal. And i like it(add here the stucking modifier), for the Moment i’m sold, but the AI is…i stop.

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