Expertise, gives the most. Strength Gives the second most, why does the rest not offer any carry capacity? I shouldn’t HAVE to spec in to expertise just to carry my stuff.
Consider keeping expertise highest encumbrance then strength the second highest and make the rest lower than the other too.
Authority for every point it should give one follower inventory slot up to a maximum of 20, camels, excluded and if you choice the final perk taking 2 followers instead of 1 then don’t implement the extra capacity capability as they will be more than enough or they can bring a camel a follower and a horse more than adequate.
As it stands I can only carry 130 with out going 5 points in to expertise losing the final perk in a category even with 5 points it only brings me up to around 173-203 not sure which is right but yeah. When I build in my base I have to reset attributes just to walk… unless the building hammer pulls from my building stations. I’ll have to double check my memory is bad and I recall this being a thing… but regardless of it being a possible thing it’s difficult just to collect anything unless encumbrance is capped to beast of burden.
Consider just adding a lower value additive to the other attributes.
That’s actually funny I enjoyed that laugh, 130 capacity is nothing, if I see a random baby pet on the ground that’s 50 gone out of 130, that’s not including my weapon set and situational set, my potions, my farming tools for when I see something, you expect me to go in to a dungeon and just grab nothing but the high quality stuff? That’s a huge waste of time.
As it stands I have actually incredibly small amount of items being carried and I am always 60-80% in and I already have my thrall carrying my extra potion set. I’ll provide a few screenshots later to sort of provide a example, cleaning out my inventory means no potions, no food or water, no bow to pull a enemy from a bad position to fight in. Its not as easy as its said.
Expertise is literally the carrying capacity stat. That’s all it does outside its perks. Improving carrying capacity of other attributes makes expertise much weaker.
If you want to be a fighter, you need a bearer to carry your stuff. If you want to be a bearer, then you’re not as good at fighting.
There’s plenty of options for carrying goods and materials. Many of which are very easy to get a hold of very early on.
I’m usually able to take a half a stack of potions and a stack of wraps for healing, and then a few items of food (this isn’t 2018, you don’t need several full stacks). And water, well that’s a waterskin. All that is more than plenty to get a few dungeons done.
It sounds like you’re taking loads of damage that has to be topped off. I’d recommend working on reducing the damage taken over all and it will allow you to carry less prep items and more treasures over all. You do wish to progress personally at your own level of experience to go with the character and gear progression. As you do so, your efficiency will go up and you will find yourself taking less and less items to cover it.
Heck unless I’m going deep into dungeons, I don’t even carry any healing items. Instead relying on my vitality perk to keep me topped off. Or the occasional bug, grub, or random food item found in treasures.
No one is making you abduct the children. Pets aren’t very useful, but if you insist on getting some, that’s more of a special trip to get. Nobody just randomly scoops up every infant animal they see.
Yeah, that’s kinda the idea. I don’t loot anything I can get outside the dungeon. Why do I need to fill my inventory with leather and bones while I’m getting legendaries? Eyes on the prize, don’t get distracted.
You don’t have to hoard everything in sight. Exercise self control and limit yourself, or spec into being the walking backpack you want to be and embrace that build. We don’t need every build to be that way though.
I’d like to add a bit to this. Keeping a live, screaming, squirming wild baby animal in your pack (in a way it doesn’t just die) isn’t very easy. So it being 50wt makes sense in that context.
Carrying adult animals and followers doesn’t and in the future it will be a thing of the past thankfully.
If I farm, I use a farming build featuring full Expertise and Beast of Burden. This allows full capacity runs for rock or other high-volume materials. For everything else I run a fighter build with between 10 and 15 Strength with no Expertise and that’s enough to fill my entire hotbar full of weapons with one slot for Feasts to Yog and another for Aloe Extract. Consider using Scoutrights or kits to reduce weight if you’re truly pressured, but I actually feel like weight management is one of the least complicated and problematic issues with CE right now.
@SabunoHakia, your frustrations are real, but they can be tempered if you use what the game has to offer you to help with the problem of encumberance.
I totally agree, encumberance should be removed all togehter.Beeing overencumbered is something you are as a player 99% of your playtime.
The punishment for beeing encumbered is absolutely ridicilous.Slower roll, more stamina drain,slower stamina regen,cant ride a horse…
Anyone new on a server is a sitting duck vs anyone already playing on the server.Making any experience with early game combat extremely frustrating.
Its a dumb system that should have been changed years ago.
Either reduce the weight of everything by 10x , remove some of the punishments regarding beeing encumbered and give perks to encumberance builds that allow for balanced pvp.
As a encumberance build you simply cant go anywhere without escorts, spec into strength pvp builds.The enemy will simply dance around you till you run out of stam.
Okay, so if we remove the slower stamina regen, the fatroll and add the fact that you can also ride a horse. What will happen? People will run even easier with their loot from their bases…
It’s a high risk, high reward mechanic. You like loot? Well, expect to live dangerously.
It’s bad enough they removed the 5 second stamina regen penalty when running out of stamina…
I cant agree to this because of my experience on pvp servers.Official servers never wipe.Once a clan is entrenched ,any new player showing up having to harvest loads of heavy resources is a sitting duck for the pvp spec players patrolling the hotspots.
Imagine a game where you have to farm hotspots to catch up but at the same time cant compete/defend for these resources because they have different attributes and dont have to carry heavy mats anymore.
So , you join a pvp server to avoid pvp… yeah makes total sense.
You have to. You have to level up. You will be the underdog until level 60.
They made it even easier by changing the drops. Go farm the Sobek cave for endgame viable medium armor.
Legendaries you can get as well. Then you are PvP ready. They already simplified this game so much. Why simplify it even more?
You also need to look at it differently: what you ask to change for you, also counts for them. You finally want to raid and wipe them, but then you see them riding off with their horses and all their loot just to re-establish somewhere else.
Also play with more people to bring down these established clans. It’s not impossible, even with harsher survival mechanics. If you can’t → skill issue. Improve or leave.
The more complicated and hard to master game mechanics are, the higher the skill ceiling and the higher you can set yourself off from the average Conan player. The more outplay potential you have.
By creating your character and literally going afk for that entire hour. Experience comes so fast in this game its ridiculous. Especially at anything above 0.5x rate, which most servers are at 1.0 or higher.
No seriously… you can get to level 10 in an hour without playing. Passive exp gain is a thing.
My current build is Agility, Vitality, Authority, my capacity to hold stuff is 70. … 70!!! My gear, my weapons, my situational weapon and bow to pull enemy’s if I can manage to hold it other wise I eat reduced potions.
I get that it’s supposed to be a balance but there is a fine line between balance and barly being able to hold potions which is what weights the MOST for me.
Glutton for punishment is the only reason I am actually living off 2 stacks of potions usually 4.
Potions weigh as much by design. You’re not exactly meant to carry a pharmacy on your person unless you’ve given up fighting stats to do so.
Try carrying 5 potions total and a few more wraps to cover major healing between fights. Though if you’re going through many potions in a single fight, you’re likely taking too much damage. As I said before, the benefit of experience means you will eventually need to carry less and less potions.
I agree with that and disagree because the weight of weapons and my unwillingness to use a bearer if its pvp window time, but roaming and finding a legendary I have a desire to collect it’s a video game hording problem.
I have had so many instances of either carry wonderful loot back for my less experienced clan members (family) or carry more but then have to sweat to win a simply fight unless my thrall has the appropriate gear to handle issues aka bearer and since the update to thralls my bearer can become absolutely weak crap and I have to remove a bond and try again for better stats. My god my cousin is horrible, we recently returned and my god the updated thralls/pet my mountain lion for her carried hard on all most everything including pvp on pvc because I had actually rolled a good one with great stats and the perks it acquired didn’t weaken it or have a uselessness to it.
I would like to just be able to carry as much as the games highest slot capacity mechanic allows currently or put out a microtransactions backpack not this encumbrance one. Sadly, VERY SADLY. I would pay 20 dollars for something that would allow me to fight from 6-11pm I am not on during early hours often so farming is a risk with little reward as my server has a well rounded amount of daily players all time varieties.
A specific couple I have a issue with because theu are overly land claming they run Authority +1 thrall so that is 4 people I can actually handle 3 but without my gear and a good thrall I am usually running when I actually want to be the first to engage.