I again agree completely! Where as combining the two would put players into a build where they could experiment more with the other attributes (accuracy is in my mind, it being the most often dumped stat) it still doesn’t fix the metagaming mold that is there.
Tying ALL of the types of weapons to a different stat, not just bows to accuracy and everything else to strength, would be the best way to break up the monotony of the combat system. That and a sprint attack for all of the weapons.
Right now, as long as you can outrun your opponent the spear will win due to reach and speed. And balanced right, you can have a perfect pvp build where you can carry a trebuchet, run forever, and weild a spear. I would like to see that busted up by making the spear rely on accuracy. Id even carry a bow if it did!
Then give the other weapons a sprint attack. That would allow closing on enemies with the sacrifice of stamina, rather than one person swinging a sword and the other simply walking in the opposite direction and effectively dodging it while regaining stamina… To stab you with a spear!
Make each weapon useful or even EQUAL, Tie the weapons each to a different attribute and you would see a colorful breakup of the metagaming.
Dark souls is a good example of that done magically, leaving the weapons quite equal and allowing players to find a style that works best for them.