‘Pillaring’ is a term used to describe the general exploitation of land claim during PvP, such as warring clans “pillaring” their resources. This includes ruining the land around their base to prevent expansion or harvesting. This is an aggravating tactic, and the game should prevent this kind of behavior. It’s a “scorched earth” tactic that leads to excessive land claims, which prevent new players from joining the server. It also prevents players from staying online.
This is recognized as a griefing tactic on both PvE and PvP servers. Players can cheaply construct stone pillars surrounding enemy bases. In order to destroy these pillars, players need to waste valuable raiding materials to get rid of these stupid pillars. If you play a PvE server, there is no recourse against people who pillar your base.
Solution: Give Flags a Purpose
A devoted solution might be to create a special mechanic for Flags. This expands upon them, making them become a significant part of the gameplay.
I suggest that Flags gain a new mechanic; being able to claim territory in a moderate radius around them. Flags could be placed to extend claim radius beyond your walls. Players could defensively build flags upon their walls to expand on their reserved territory.
In order to place a flag, the flag’s bonus claim radius must be outside of any other player’s current claim radius. This means that Flags cannot steal already claimed land. Their claim cannot overlap with other players’ pre-existing land claims. This means that they are highly effective as claim defense, and less effective as claim offense.
Flags might be used for offensive or defensive long-term strategy. They would be quite expensive to craft, requiring Layered Silk.
They are an integral part of a cultured settlement, and as such, they have a vulnerability.
Players can claim other players’ flags by pressing ‘E’ to interact. This makes the flag property of whoever last claimed it — although it doesn’t steal the building that it is placed upon. Whoever has last claimed the flag may dismantle it to take the Layered Silk, or else reap the benefits of the bonus territory it once gave to the defender. This means that a player will be able to build within the flag’s bonus radius, such as for building a siege weapon.
Players will need to construct watchtowers to protect their flags. This would prevent players from climbing the walls and capturing the flag instantly. Flag-capturers would need to reach the flag in order to remove it.
Currently, land claim is also bound to resource blocking. The issue here is with land claim directly, and resource blocking does not need to be affected. Flags do not need to prevent resources from spawning.
Land claim should be changed. I suggest introducing a ‘Flag Claim’ mechanic. This would introduce a new mechanic to the game, specifically to do with contesting land claim. This would prevent players from ‘pillaring’ around enemy bases, and give a supported method for clans to more effectively claim territory defensively.
- High Priority (DO EET, DO EET NAO)
- Medium Priority (Cool, but not essential)
- Low Priority (Put it in the ‘ideas’ box)
- Zero Priority (No thanks)