Enemies teleporting back isnt fun

I try to use some tactics since some enemies are REALLY hard. When their adds teleport back to their original state, the game get dumb.

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It’s called a tether, and it was added in to stop people from kiting bosses half the map away. Might want to change your “tactics” to fight them where they live.

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Seriously, though. Like, if homeboy starts stuff and then runs away, I’d rather chill with the crew at our camp then follow him into his territory and risk getting jumped.

NPC’s ain’t gonna go out like no suckas…

Are they teleporting back or are they running back? If it’s the former, that sounds like some really awful lag. If it’s the latter, then it’s the “tether” or the “leash” game mechanic, and you need to adapt to it.

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I still remember the time I got a monster croc to take out an adversary’s guard thralls. Great fun that.

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I still remember the time when cleaning up abandoned thralls on a PVE-C server, left by a clan that stopped playing, was doable. A community effort, for sure, but doable.

I really think they should disable the leash for world bosses. It’s not like kiting them away allows you to cheese them in new ways – you can cheese them just the same with the leash. And for all the PVE(-C) players complaining about griefers, it really isn’t hard at all to protect your guards from a world boss…

Anyway, get off my lawn, you damn kids :stuck_out_tongue_winking_eye:

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Careful. There are pedants here who will jump all over you and completely derail the thread for using that word to describe this mechanic, even though it might seem like a perfectly workable word that anyone can understand.

The word Funcom uses for this mechanic is leash. Tether is player to player.

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