Basic Info:
Platform: Steam
Issue Type: Gameplay
Game Mode: Single Player
Server Type: PvE
Map: Exiled Lands
Server Name: None
Mods: None
Bug Description:
Enemies (specifically crocodiles and komodos (so far tested) can lose aggro if not immediately able to attack you and then don’t regain aggro properly, instead remaining in a constant state of ‘leashing’ type behaviour (constantly healing fast) while refusing to fight back, just wandering about. Eventually, enough attacks or damage (or time?) can knock them back out of this state and start them back into proper aggro.. (I have some video footage of the behaviour, but will need someone to explain how I can upload it (can I just upload to something like google docs - or do I have to also learn how to use youtube?)
Bug Reproduction:
(As is visible in the video footage - if someone can explain to me how to upload) I started in the water offshore from a komodo - I got it to aggro on me without me coming onto shore, waited for the ‘combat music’ to die down and then came on shore. The komodo returned to wandering around and would not aggro on me no matter how much I got into its view and also ignored me as I repeatedly punched it. It continued to ignore me as I stacked multiple stacks of bleeding damage onto it (with stone daggers) but it was at the same time visibly healing the damage at the rate that would be expected for an enemy leashing back to it’s spawn point. Eventually I was able to do enough damage to knock it into ‘combat mode’ again, the music restarted and the stacks of bleed rapidly killed it.