With today’s hotfix, events/encounters are back across platforms. After the encounter, the client crashes after a character enters the general area when an encounter happened. This has been a problem with encounters since early in the Age of Sorcery.
So several questions for Funcom staff:
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The last time events were turned on in the Public Beta, the encounters caused crashes. Was no more testing done or was some code changed that was not properly tested?
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Was the pledge not to make major changes right before a weekend ignored, or forgotten?
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This major change did not appear in the patch notes. Did someone forget to tell Ignasi or is he just bad at listing all the changes.
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Has a lesson been learned from this or will encounters return regularly to again cause these crashes?
I enjoyed these encounters back when they worked, but I’m afraid they are irrevocably broken. I’d like to be proven wrong, but for now I say this feature too many problems and bad will to ever see the light of day again.