Facing in Combat Inconsistent

Is anyone else getting a facing issue when executing actions/combat?

Details:

  • Start action facing in one direction

  • During execution of action, change facing dramatically

  • If in combat, get locked into an animation while enemies stab you

It’s bad enough in regular combat, but in mob/purge combat, it is near insta-death.

Disable the “Auto facing on attack” option in your gameplay settings.

Yeah, we tried that. Unfortunately, it did not work. This is a new behavior since the most recent Beta update.

I get now what you mean.

Yes, they removed the instant rotations for attacks. Now your character needs to turn slowly.

Best solution is to turn your character prior attacking.

The issue we are having is we will be facing one direction and, in the middle of a combo, suddenly we are rotated 90-180 degrees, thus missing the target.

Couple this with the slowed dodge and slower stand and it is a recipe for frustration.

Add in the NPC ability to rotate mid attack and it just adds to the fun.