Basic Info:
Platform: Steam
Issue Type: Crash
Game Mode:
Server Type:
Map:
Server Name:
Mods: None
Bug Description:
“Fatal error!” The UE4-ConanSandbox Game has crashed on game startup
Bug Reproduction:
When launching the game from the launcher or the Win64 folder it would give the fatal error message and close the game, it also happens when I start the game offline and connect to the internet when it gets to the main menu and try to connect to funcom service
This is my last crash log:
Log file open, 03/16/25 02:57:08
LogPakFile:Warning: Spent 0.301 seconds mounting Pak File “../../../ConanSandbox/Content/Paks/Sound.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.154 seconds mounting Pak File “../../../ConanSandbox/Content/Paks/DLC_Special.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.236 seconds mounting Pak File “../../../ConanSandbox/Content/Paks/Characters.pak”. Mounting status: Success
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 29 total threads with 3 sets of task threads.
LogInit: Using libcurl 7.55.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2u
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.57
LogOnlineTime: Real UTC time requested.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnlineSubsystemFls:Display:
— FLS ENVIRONMENT INFO —
OSS: SteamA5B4F (Retail)
InstanceName: DefaultInstance
IniPlatformName: WindowsSteam
OnlineEnvironment: Unknown
FLS Environment overridden to Retail
LogTemp: Using NVIDIAGfeSDKPlugin version 1.0.0
LogModManager: Starting mod runtime module.
LogInit: Build: ue415-dw-osl-CL-1166437.0
LogInit: Engine Version: 4.15.3-1166437+ue415-dw-osl
LogInit: Compatible Engine Version: 4.15.0-1166437+ue415-dw-osl
LogInit: Net CL: 1166437
LogInit: Compiled (64-bit): Jan 16 2025 18:50:42
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ue415-dw-osl
LogInit: Command line: -BattlEye
LogInit: Base directory: D:/SteamLibrary/steamapps/common/Conan Exiles/ConanSandbox/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Nativized: No
LogInit: Presizing for max 10000000 objects, including 42000 objects not considered by GC, pre-allocating 13000000 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true
LogInit: Object subsystem initialized
[2025.03.16-07.57.10:508][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2025.03.16-07.57.10:556][ 0]LogInit: Setting Device Profile CVar: [[r.DynamicRes.FrameTimeBudget:33.3 → 33.3]]
[2025.03.16-07.57.10:556][ 0]LogInit: Computer: [b3f7e961e9c9ec4361296cf0733de8b3]
[2025.03.16-07.57.10:556][ 0]LogInit: User: [525118da19b674308b971936e29baa30]
[2025.03.16-07.57.10:556][ 0]LogInit: CPU Page size=65536, Cores=24
[2025.03.16-07.57.10:556][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.03.16-07.57.10:556][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
[2025.03.16-07.57.10:556][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2025.03.16-07.57.10:556][ 0]LogMemory: Process Physical Memory: 301.17 MB used, 301.17 MB peak
[2025.03.16-07.57.10:556][ 0]LogMemory: Process Virtual Memory: 380.65 MB used, 380.65 MB peak
[2025.03.16-07.57.10:556][ 0]LogMemory: Physical Memory: 12190.63 MB used, 20334.93 MB free, 32525.55 MB total
[2025.03.16-07.57.10:556][ 0]LogMemory: Virtual Memory: 5880.55 MB used, 20334.93 MB free, 134217728.00 MB total
[2025.03.16-07.57.12:195][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2025.03.16-07.57.12:808][ 0]LogD3D11RHI: D3D11 adapters:
[2025.03.16-07.57.14:492][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 4090’ (Feature Level 11_0)
[2025.03.16-07.57.14:492][ 0]LogD3D11RHI: 24142/0/16262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2025.03.16-07.57.14:628][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2025.03.16-07.57.14:628][ 0]LogD3D11RHI: 0/0/16262 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2025.03.16-07.57.14:628][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2025.03.16-07.57.14:634][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2025.03.16-07.57.14:634][ 0]LogD3D11RHI: GPU DeviceId: 0x2684 (for the marketing name, search the web for “GPU Device Id”)
[2025.03.16-07.57.14:634][ 0]LogWindows: EnumDisplayDevices:
[2025.03.16-07.57.14:634][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 4090’ (P:1 D:1)
[2025.03.16-07.57.14:634][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 4090’ (P:0 D:1)
[2025.03.16-07.57.14:634][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 4090’ (P:0 D:0)
[2025.03.16-07.57.14:635][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 4090’ (P:0 D:0)
[2025.03.16-07.57.14:635][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2025.03.16-07.57.14:635][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 4090
[2025.03.16-07.57.14:635][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2025.03.16-07.57.14:635][ 0]LogD3D11RHI: Driver Date: Unknown
[2025.03.16-07.57.14:635][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2025.03.16-07.57.15:893][ 0]LogD3D11RHI: Async texture creation enabled
[2025.03.16-07.57.15:908][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2025.03.16-07.57.16:372][ 0]LogSlate: Using Freetype 2.6.0
[2025.03.16-07.57.16:406][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.03.16-07.57.16:406][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.03.16-07.57.17:337][ 0]LogAssetRegistry: FAssetRegistry took 0.6739 seconds to start up
[2025.03.16-07.57.17:437][ 0]LogDreamworld:Display: Dreamworld project: ConanSandbox
[2025.03.16-07.57.17:437][ 0]LogDreamworld:Display: Dreamworld configuration: ConanSandbox.Client.VS2015.Live.Win64
[2025.03.16-07.57.17:437][ 0]LogDreamworld:Display: Dreamworld platform: x64
[2025.03.16-07.57.17:437][ 0]LogDreamworld:Display: Dreamworld revision: 1166437
[2025.03.16-07.57.17:437][ 0]LogDreamworld:Display: Dreamworld snapshot: 43454
[2025.03.16-07.57.17:437][ 0]LogDreamworld:Display: Dreamworld branch: exiles-live
[2025.03.16-07.57.17:438][ 0]LogDreamworld:Display: Platform (.ini):
[2025.03.16-07.57.17:438][ 0]LogDreamworld:Display: Platform: WindowsNoEditor
[2025.03.16-07.57.17:438][ 0]LogDreamworld:Display: .ini sub-platform prefix: WindowsSteam
[2025.03.16-07.57.17:443][ 0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 2 prioritized culture(s) in 0.004244 seconds
[2025.03.16-07.57.17:517][ 0]LogContentStreaming: Texture pool size is 500.00 MB
[2025.03.16-07.57.17:759][ 0]
Script stack log empty!