UE4 Fatal crash error on launch

Basic Info:

Platform: Steam
Issue Type: Crash
Game Mode: All
Server Type: PvP
Map: Exiled Lands
Server Name: =None=
Mods: =None=

Bug Description:

Crash instantly on startup - fatal ue4 error

Bug Reproduction: Nothing just launch the game

nothing instant launch - into a crash from UE 4 i can provide the logs if you need it

Checking the log files my online state is unknown + a sudden script log is empty after the wmv starts

Any dev willing to look into this at all? I’ve uploaded the files too.
ConanSandbox.log (9.7 KB)

You should provide the logs because your report has very little information and nothing helpful to narrow down the problem. Start by making a copy of the logs (in case you need them later) and deleting them from the game folder. It has helped others with crashes on startup.

Log file open, 09/24/23 18:05:19
LogPakFile:Warning: Spent 0.281 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Sound.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.124 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Items.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.114 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Environment.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.147 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/DLC_Special.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.216 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Characters.pak”. Mounting status: Success
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 29 total threads with 3 sets of task threads.
LogInit: Using libcurl 7.55.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2u
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.57
LogOnlineTime: Real UTC time requested.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnlineSubsystemFls:Display:
— FLS ENVIRONMENT INFO —
OSS: SteamA5B4F (Retail)
InstanceName: DefaultInstance
IniPlatformName: WindowsSteam
OnlineEnvironment: Unknown
FLS Environment overridden to Retail
LogTemp: Using NVIDIAGfeSDKPlugin version 1.0.0
LogModManager: Starting mod runtime module.
LogInit: Build: ue415-dw-osl-CL-543717.0
LogInit: Engine Version: 4.15.3-543717+ue415-dw-osl
LogInit: Compatible Engine Version: 4.15.0-543717+ue415-dw-osl
LogInit: Net CL: 543717
LogInit: Compiled (64-bit): Sep 7 2023 14:26:14
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ue415-dw-osl
LogInit: Command line: -BattlEye
LogInit: Base directory: E:/SteamLibrary/steamapps/common/Conan Exiles/ConanSandbox/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Nativized: No
LogInit: Presizing for max 10000000 objects, including 42000 objects not considered by GC, pre-allocating 13000000 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true
LogInit: Object subsystem initialized
[2023.09.24-10.05.23:450][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2023.09.24-10.05.23:465][ 0]LogInit: Setting Device Profile CVar: [[r.DynamicRes.FrameTimeBudget:33.3 → 33.3]]
[2023.09.24-10.05.23:465][ 0]LogInit: Computer: [0c50420ba4d3ed01506b770f43fd5f04]
[2023.09.24-10.05.23:465][ 0]LogInit: User: [8f9bfe9d1345237cb3b2b205864da075]
[2023.09.24-10.05.23:465][ 0]LogInit: CPU Page size=65536, Cores=12
[2023.09.24-10.05.23:465][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.09.24-10.05.23:465][ 0]LogMemory: Memory total: Physical=23.8GB (24GB approx)
[2023.09.24-10.05.23:465][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2023.09.24-10.05.23:465][ 0]LogMemory: Process Physical Memory: 290.16 MB used, 290.16 MB peak
[2023.09.24-10.05.23:465][ 0]LogMemory: Process Virtual Memory: 373.96 MB used, 373.96 MB peak
[2023.09.24-10.05.23:465][ 0]LogMemory: Physical Memory: 13901.77 MB used, 10487.60 MB free, 24389.36 MB total
[2023.09.24-10.05.23:465][ 0]LogMemory: Virtual Memory: 5850.75 MB used, 10487.60 MB free, 134217728.00 MB total
[2023.09.24-10.05.25:354][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2023.09.24-10.05.26:305][ 0]LogD3D11RHI: D3D11 adapters:
[2023.09.24-10.05.27:941][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 3080 Ti’ (Feature Level 11_0)
[2023.09.24-10.05.27:941][ 0]LogD3D11RHI: 12100/0/12194 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2023.09.24-10.05.28:052][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2023.09.24-10.05.28:052][ 0]LogD3D11RHI: 0/0/12194 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2023.09.24-10.05.28:052][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2023.09.24-10.05.28:061][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2023.09.24-10.05.28:061][ 0]LogD3D11RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for “GPU Device Id”)
[2023.09.24-10.05.28:061][ 0]LogWindows: EnumDisplayDevices:
[2023.09.24-10.05.28:061][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 3080 Ti’ (P:1 D:1)
[2023.09.24-10.05.28:061][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 3080 Ti’ (P:0 D:0)
[2023.09.24-10.05.28:061][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 3080 Ti’ (P:0 D:0)
[2023.09.24-10.05.28:061][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 3080 Ti’ (P:0 D:0)
[2023.09.24-10.05.28:061][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2023.09.24-10.05.28:061][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3080 Ti
[2023.09.24-10.05.28:061][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2023.09.24-10.05.28:061][ 0]LogD3D11RHI: Driver Date: Unknown
[2023.09.24-10.05.28:061][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2023.09.24-10.05.29:155][ 0]LogD3D11RHI: Async texture creation enabled
[2023.09.24-10.05.29:174][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2023.09.24-10.05.29:749][ 0]LogSlate: Using Freetype 2.6.0
[2023.09.24-10.05.29:757][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.09.24-10.05.29:757][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.09.24-10.05.30:446][ 0]LogAssetRegistry: FAssetRegistry took 0.4965 seconds to start up
[2023.09.24-10.05.30:573][ 0]LogDreamworld:Display: Dreamworld project: ConanSandbox
[2023.09.24-10.05.30:573][ 0]LogDreamworld:Display: Dreamworld configuration: ConanSandbox.Client.VS2015.Live.Win64
[2023.09.24-10.05.30:573][ 0]LogDreamworld:Display: Dreamworld platform: x64
[2023.09.24-10.05.30:573][ 0]LogDreamworld:Display: Dreamworld revision: 543717
[2023.09.24-10.05.30:573][ 0]LogDreamworld:Display: Dreamworld snapshot: 38612
[2023.09.24-10.05.30:573][ 0]LogDreamworld:Display: Dreamworld branch: exiles-stable
[2023.09.24-10.05.30:574][ 0]LogDreamworld:Display: Platform (.ini):
[2023.09.24-10.05.30:574][ 0]LogDreamworld:Display: Platform: WindowsNoEditor
[2023.09.24-10.05.30:574][ 0]LogDreamworld:Display: .ini sub-platform prefix: WindowsSteam
[2023.09.24-10.05.30:581][ 0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 2 prioritized culture(s) in 0.006469 seconds
[2023.09.24-10.05.30:594][ 0]LogContentStreaming: Texture pool size is 3000.00 MB
[2023.09.24-10.05.30:860][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 543717, ProjectName: conansandbox, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1375235158
[2023.09.24-10.05.30:860][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 159168212
[2023.09.24-10.05.31:059][ 0]LogMoviePlayer: Initializing movie player
[2023.09.24-10.05.32:469][ 0]LogGameTweakSystem:Display: Fetching Build overrides from FLS…
[2023.09.24-10.05.32:469][ 0]LogOnlineTime: Real UTC time offset updated. Server UTC Time: 2023.09.24-10.05.19
[2023.09.24-10.05.32:469][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.32:970][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.33:190][ 0]
Script stack log empty!

[2023.09.24-10.05.33:470][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.33:970][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2023.09.24-10.05.33:970][ 0]LogMemory: Process Physical Memory: 763.35 MB used, 763.67 MB peak
[2023.09.24-10.05.33:970][ 0]LogMemory: Process Virtual Memory: 893.07 MB used, 894.50 MB peak
[2023.09.24-10.05.33:970][ 0]LogMemory: Physical Memory: 14337.08 MB used, 10052.29 MB free, 24389.36 MB total
[2023.09.24-10.05.33:970][ 0]LogMemory: Virtual Memory: 51930.57 MB used, 10052.29 MB free, 134217728.00 MB total
[2023.09.24-10.05.33:970][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.34:471][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.34:971][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.35:472][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.35:972][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.36:473][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.36:973][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.37:474][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.37:974][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.24-10.05.38:474][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.

is it this one?

Is it this one?

My bad i didn’t notice the upload button
Manifest_DebugFiles_Win64.txt (834 Bytes)
ConanSandbox.log (11.3 KB)
ConanSandbox-backup-2023.09.26-14.50.30.log (9.4 KB)

Basic Info:

Platform: Steam
Issue Type: Crash
Game Mode: =GAME MODE=
Server Type: =SERVER TYPE=
Map: =MAP=
Server Name: =SERVER NAME=
Mods: =MODS=

Bug Description:

Instant fatal error from UE4 - three reinstalls have not worked nor any other solution

Bug Reproduction:

nothing just a blank fatal error

Log file info here

Log file open, 09/25/23 17:45:45
LogPakFile:Warning: Spent 0.301 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Sound.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.108 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Items.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.133 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Environment.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.164 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/DLC_Special.pak”. Mounting status: Success
LogPakFile:Warning: Spent 0.209 seconds mounting Pak File “…/…/…/ConanSandbox/Content/Paks/Characters.pak”. Mounting status: Success
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 29 total threads with 3 sets of task threads.
LogInit: Using libcurl 7.55.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2u
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.57
LogOnlineTime: Real UTC time requested.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnlineSubsystemFls:Display:
— FLS ENVIRONMENT INFO —
OSS: SteamA5B4F (Retail)
InstanceName: DefaultInstance
IniPlatformName: WindowsSteam
OnlineEnvironment: Unknown
FLS Environment overridden to Retail
LogTemp: Using NVIDIAGfeSDKPlugin version 1.0.0
LogModManager: Starting mod runtime module.
LogInit: Build: ue415-dw-osl-CL-543717.0
LogInit: Engine Version: 4.15.3-543717+ue415-dw-osl
LogInit: Compatible Engine Version: 4.15.0-543717+ue415-dw-osl
LogInit: Net CL: 543717
LogInit: Compiled (64-bit): Sep 7 2023 14:26:14
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ue415-dw-osl
LogInit: Command line: -windowed -BattlEye
LogInit: Base directory: C:/Program Files (x86)/Steam/steamapps/common/Conan Exiles/ConanSandbox/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Nativized: No
LogInit: Presizing for max 10000000 objects, including 42000 objects not considered by GC, pre-allocating 13000000 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true
LogInit: Object subsystem initialized
[2023.09.25-09.45.49:505][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2023.09.25-09.45.49:521][ 0]LogInit: Setting Device Profile CVar: [[r.DynamicRes.FrameTimeBudget:33.3 → 33.3]]
[2023.09.25-09.45.49:522][ 0]LogInit: Computer: [0c50420ba4d3ed01506b770f43fd5f04]
[2023.09.25-09.45.49:522][ 0]LogInit: User: [8f9bfe9d1345237cb3b2b205864da075]
[2023.09.25-09.45.49:522][ 0]LogInit: CPU Page size=65536, Cores=12
[2023.09.25-09.45.49:522][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2023.09.25-09.45.49:522][ 0]LogMemory: Memory total: Physical=23.8GB (24GB approx)
[2023.09.25-09.45.49:522][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2023.09.25-09.45.49:522][ 0]LogMemory: Process Physical Memory: 290.56 MB used, 290.56 MB peak
[2023.09.25-09.45.49:522][ 0]LogMemory: Process Virtual Memory: 373.86 MB used, 373.86 MB peak
[2023.09.25-09.45.49:522][ 0]LogMemory: Physical Memory: 17541.38 MB used, 6847.99 MB free, 24389.36 MB total
[2023.09.25-09.45.49:522][ 0]LogMemory: Virtual Memory: 5850.73 MB used, 6847.99 MB free, 134217728.00 MB total
[2023.09.25-09.45.51:574][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2023.09.25-09.45.52:547][ 0]LogD3D11RHI: D3D11 adapters:
[2023.09.25-09.45.54:337][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 3080 Ti’ (Feature Level 11_0)
[2023.09.25-09.45.54:337][ 0]LogD3D11RHI: 12100/0/12194 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2023.09.25-09.45.54:419][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2023.09.25-09.45.54:419][ 0]LogD3D11RHI: 0/0/12194 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2023.09.25-09.45.54:419][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2023.09.25-09.45.54:430][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2023.09.25-09.45.54:431][ 0]LogD3D11RHI: GPU DeviceId: 0x2208 (for the marketing name, search the web for “GPU Device Id”)
[2023.09.25-09.45.54:431][ 0]LogWindows: EnumDisplayDevices:
[2023.09.25-09.45.54:431][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 3080 Ti’ (P:1 D:1)
[2023.09.25-09.45.54:431][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 3080 Ti’ (P:0 D:0)
[2023.09.25-09.45.54:431][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 3080 Ti’ (P:0 D:0)
[2023.09.25-09.45.54:431][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 3080 Ti’ (P:0 D:0)
[2023.09.25-09.45.54:431][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2023.09.25-09.45.54:431][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 3080 Ti
[2023.09.25-09.45.54:431][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2023.09.25-09.45.54:431][ 0]LogD3D11RHI: Driver Date: Unknown
[2023.09.25-09.45.54:431][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2023.09.25-09.45.55:663][ 0]LogD3D11RHI: Async texture creation enabled
[2023.09.25-09.45.55:688][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2023.09.25-09.45.56:373][ 0]LogSlate: Using Freetype 2.6.0
[2023.09.25-09.45.56:382][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.09.25-09.45.56:382][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2023.09.25-09.45.57:368][ 0]LogAssetRegistry: FAssetRegistry took 0.7829 seconds to start up
[2023.09.25-09.45.57:569][ 0]LogDreamworld:Display: Dreamworld project: ConanSandbox
[2023.09.25-09.45.57:569][ 0]LogDreamworld:Display: Dreamworld configuration: ConanSandbox.Client.VS2015.Live.Win64
[2023.09.25-09.45.57:569][ 0]LogDreamworld:Display: Dreamworld platform: x64
[2023.09.25-09.45.57:569][ 0]LogDreamworld:Display: Dreamworld revision: 543717
[2023.09.25-09.45.57:569][ 0]LogDreamworld:Display: Dreamworld snapshot: 38612
[2023.09.25-09.45.57:569][ 0]LogDreamworld:Display: Dreamworld branch: exiles-stable
[2023.09.25-09.45.57:570][ 0]LogDreamworld:Display: Platform (.ini):
[2023.09.25-09.45.57:570][ 0]LogDreamworld:Display: Platform: WindowsNoEditor
[2023.09.25-09.45.57:570][ 0]LogDreamworld:Display: .ini sub-platform prefix: WindowsSteam
[2023.09.25-09.45.57:584][ 0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 2 prioritized culture(s) in 0.012897 seconds
[2023.09.25-09.45.57:605][ 0]LogContentStreaming: Texture pool size is 1500.00 MB
[2023.09.25-09.45.58:038][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 543717, ProjectName: conansandbox, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1375235158
[2023.09.25-09.45.58:038][ 0]LogNetVersion: GetLocalNetworkVersionOverride: NetworkChecksum: 159168212
[2023.09.25-09.45.58:252][ 0]LogMoviePlayer: Initializing movie player
[2023.09.25-09.45.58:889][ 0]LogGameTweakSystem:Display: Fetching Build overrides from FLS…
[2023.09.25-09.45.58:889][ 0]LogOnlineTime: Real UTC time offset updated. Server UTC Time: 2023.09.25-09.45.43
[2023.09.25-09.45.58:889][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.25-09.45.59:390][ 0]LogHttp:Display: Sleeping 0.5s to wait for 1 outstanding Http requests.
[2023.09.25-09.45.59:762][ 0]
Script stack log empty!

2nd time I’m posting this but with the log file first

I’m uploading the logs - fatal error box doesnt say anything
ConanSandbox.log (11.3 KB)
ConanSandbox-backup-2023.09.26-14.52.12.log (10.6 KB)

I had that the other day and in the past. Validating or reinstall didnt help.

Uninstall and go to steam and delete the Conan Exiles folder manually. Then reinstall. That fixed it for me. Hope it helps.

Thanks attempting that now

Well i’ve tried - same issue no fix in sight so far hopefully any dev acknowledges this exist and helps me out eventually