Fatal error crashes after update

Game mode: [Single-player]
Type of issue: [Crash]
Server type: [custom Single-player]
Region: [Single-player]


[Describe the bug here]
Every time I continues my single player save it crashes with a Fatal Error message after the normal loading time. (It works the day before the update.) Deactivating the mods doesnot solve the problem. Starting a new game solves the problem, runing servercleanup.bat too. But I have near 500 hours of buiding and placing in my save. So I though my save might be damaged. Yet checkgamedb.bat gives the ok answer for every file it checks.
I found this record in the ConanSandbox.log after crash:

[2019.12.08-19.02.41:523][244]Performance:Display: [ItemDistributorController BaseGameMode_C_0] Finished item distributor processing; 0 handled this frame.
[2019.12.08-19.02.42:336][244]VivoxCore: 0075
[2019.12.08-19.02.47:830][245]LogPakFile:Warning: Attempted to load forbidden filename: “…/…/…/ConanSandbox/Content/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM.uasset”
[2019.12.08-19.02.47:830][245]LogPakFile:Warning: Attempted to load forbidden filename: “…/…/…/ConanSandbox/Content/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM.umap”
[2019.12.08-19.02.47:830][245]LogStreaming:Error: Couldn’t find file for package /Game/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM requested by async loading code. NameToLoad: /Game/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM
[2019.12.08-19.02.47:830][245]LogStreaming:Error: Found 0 dependent packages…
[2019.12.08-19.02.47:880][245]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 660.22, Realtime: 9.18. SteamNetDriver_0
[2019.12.08-19.02.47:934][245]Persistence:Warning: UActorPersistenceComponent::Save Blocking save (async load not done) PersistentHumanoidNPC_C_0
[2019.12.08-19.02.47:934][245]Persistence:Warning: UActorPersistenceComponent::Save Blocking save (async load not done) PersistentHumanoidNPC_C_1
[2019.12.08-19.02.48:889][248]
Script stack log empty!

[2019.12.08-19.03.10:010][248]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.12.08-19.03.10:010][248]LogMemory: Process Physical Memory: 8613.45 MB used, 8656.99 MB peak
[2019.12.08-19.03.10:010][248]LogMemory: Process Virtual Memory: 11270.43 MB used, 11331.07 MB peak
[2019.12.08-19.03.10:010][248]LogMemory: Physical Memory: 14705.28 MB used, 1543.88 MB free, 16249.16 MB total
[2019.12.08-19.03.10:010][248]LogMemory: Virtual Memory: 49434.36 MB used, 1543.88 MB free, 134217728.00 MB total
[2019.12.08-19.03.10:010][248]LogWindows:Error: === Critical error: ===
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:010][248]LogWindows:Error: Fatal error!
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:010][248]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:010][248]LogWindows:Error: !0x0000000000000000
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:053][248]LogExit: Executing StaticShutdownAfterError
[2019.12.08-19.03.10:644][248]LogWindows: FPlatformMisc::RequestExit(1)
[2019.12.08-19.03.10:644][248]Log file closed, 12/08/19 14:03:10

Is there a way to make my save workking again? Or for me to rollback the update on my client? Thanks.


Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
1.launch game with unoffical-server
2.continue single-player
3.
4.

Sorry to hear that, same here, its crushing at the load even though tried almost any suggestions from other players in this forum and seems like going to loose 2000+ hours in the game, also the game itself.

That is too bad. Did you use any mod?

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