Game mode: [Single-player]
Type of issue: [Crash]
Server type: [custom Single-player]
Region: [Single-player]
[Describe the bug here]
Every time I continues my single player save it crashes with a Fatal Error message after the normal loading time. (It works the day before the update.) Deactivating the mods doesnot solve the problem. Starting a new game solves the problem, runing servercleanup.bat too. But I have near 500 hours of buiding and placing in my save. So I though my save might be damaged. Yet checkgamedb.bat gives the ok answer for every file it checks.
I found this record in the ConanSandbox.log after crash:
[2019.12.08-19.02.41:523][244]Performance:Display: [ItemDistributorController BaseGameMode_C_0] Finished item distributor processing; 0 handled this frame.
[2019.12.08-19.02.42:336][244]VivoxCore: 0075
[2019.12.08-19.02.47:830][245]LogPakFile:Warning: Attempted to load forbidden filename: “…/…/…/ConanSandbox/Content/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM.uasset”
[2019.12.08-19.02.47:830][245]LogPakFile:Warning: Attempted to load forbidden filename: “…/…/…/ConanSandbox/Content/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM.umap”
[2019.12.08-19.02.47:830][245]LogStreaming:Error: Couldn’t find file for package /Game/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM requested by async loading code. NameToLoad: /Game/DLC/DLC_Khitai/Items/Weapons/Meshes/SK_khitai_bow_DM
[2019.12.08-19.02.47:830][245]LogStreaming:Error: Found 0 dependent packages…
[2019.12.08-19.02.47:880][245]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 660.22, Realtime: 9.18. SteamNetDriver_0
[2019.12.08-19.02.47:934][245]Persistence:Warning: UActorPersistenceComponent::Save Blocking save (async load not done) PersistentHumanoidNPC_C_0
[2019.12.08-19.02.47:934][245]Persistence:Warning: UActorPersistenceComponent::Save Blocking save (async load not done) PersistentHumanoidNPC_C_1
[2019.12.08-19.02.48:889][248]
Script stack log empty!
[2019.12.08-19.03.10:010][248]LogMemory: Platform Memory Stats for WindowsNoEditor
[2019.12.08-19.03.10:010][248]LogMemory: Process Physical Memory: 8613.45 MB used, 8656.99 MB peak
[2019.12.08-19.03.10:010][248]LogMemory: Process Virtual Memory: 11270.43 MB used, 11331.07 MB peak
[2019.12.08-19.03.10:010][248]LogMemory: Physical Memory: 14705.28 MB used, 1543.88 MB free, 16249.16 MB total
[2019.12.08-19.03.10:010][248]LogMemory: Virtual Memory: 49434.36 MB used, 1543.88 MB free, 134217728.00 MB total
[2019.12.08-19.03.10:010][248]LogWindows:Error: === Critical error: ===
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:010][248]LogWindows:Error: Fatal error!
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:010][248]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:010][248]LogWindows:Error: !0x0000000000000000
[2019.12.08-19.03.10:010][248]LogWindows:Error:
[2019.12.08-19.03.10:053][248]LogExit: Executing StaticShutdownAfterError
[2019.12.08-19.03.10:644][248]LogWindows: FPlatformMisc::RequestExit(1)
[2019.12.08-19.03.10:644][248]Log file closed, 12/08/19 14:03:10
Is there a way to make my save workking again? Or for me to rollback the update on my client? Thanks.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
1.launch game with unoffical-server
2.continue single-player
3.
4.