Feedback Abyssal Armor/Corruption build

It would mean that the 50% corruption is valued AND explains why Thoth Amon was feared as much as he was.

Any balance to halve your stamina and health would have to equate to a new Meta so the balance must be in terms that won’t be extremely negative to the victims of the sorcerer. The original question was that the armor doesn’t provide benefits to justify the 50% corruption you get from it. The problem is that it used to and it was extreme META. It was emergency nerfed because of that (and not a peep from those that cry about nerfing things because it was that over the top) .

I don’t believe a confusion style spell that aggros everybody to everything around is going to decimate anyone but it sure would delay things and could be used in ways to ensure you have ample time to leave. Thrall damages are still weaker against players and so no one should get one-shot by their thrall.

It’s a playstyle that can’t be min-maxed because the negative is extreme to combat situations. There I fixed it for you.

Dude, that’s WAY too powerful. You can’t put something like that in the game.

No, you don’t. You freeze the moisture out of the air.

Sure, you summon demons to fight for you. I’m not merely objecting to summoning itself, I’m talking about what is or isn’t thematically appropriate to summon.

Again, summoning the undead to fight for you is thematically appropriate and doesn’t turn you into a warrior. And unless something glaringly obvious that I missed, you don’t teleport on a whim, you need a transportory stone for that.

Although short-distance teleportation with cooldown sounds like a good evasive measure to add to sorcery.

Sure, why not?

The part with attacking the closest player might be a bit too much, but otherwise yeah.

It was specific, but it doesn’t fit.

Honestly, after all this back and forth, do you really believe I don’t understand that? Is it because there’s too much to read and you’re just skipping over anything that doesn’t look like it’s good fodder for your histrionics? Or does it make you feel good to imagine I’m dumb? :wink:

Again, like I said several times above: I would love for it to be more balanced, but if the choice is between balance and staying true to canon, I’m picking “staying true to canon”. I personally don’t see a good reason why it must be useful for PVP (or even PVE) combat. To me, it’s not a must-have, it’s a nice-to-have :man_shrugging:

This.

As far as the sword summoning thing. I’m fine with it and it’s a staple to the sword and sorcery genre but it’s just more combat crap. I would really like to see more interesting dynamics develop with completely off the wall things.

:rofl::rofl::rofl:
NEWS ALERT: drought assolates the Exiled Lands because one sorceror used all the moisture in the air to conjure a solid bridge in the middle of the desert.
Are you joking?
We are entering the realm of comedy now, @CodeMage

Can you keep it civil? Thank you.

As if that was a mandatory choice. You can balance it while not destroying the lore.
Conjuring a temporary weapon doesn’t destroy the lore, but if that bugs you, enchanting a weapon would achieve the same goal while being more lore friendly.
I believe Funcom is trying to do just that.

Ummmm just to add to this specific thing. You ripped a demonic creature from it’s home world and have a very thin control over it to the point it will attack you eventually when it garners enough strength to fight your control. Tread carefully when dealing with these types of things.

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So would I, but the higher the complexity, the more screw ups can happen. Let’s be realistic. We need something soon.

Why not? I mean we got a light helmet that turns your build into a advanced medium to heavy armor rating while remaining light armor for stamina drain that no one seems to have a problem with.

I’m not saying it should be 5 minutes but 30 seconds timer would be fun and it’s not like it wouldn’t be noticed as the spell is unleashed PLUS it would be an area effect spell around the caster so that the enemy side has time to stop the spell from going off. It’s powerful only because it would completely disrupt things and turn the battle on it’s side…which is what sorcery does. Plus it could backfire as the sorcerer thrall also get effected.

EDIT:

Hell you could name it Call of the Old Ones

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If he catches you off guard, your thrall kills you in 30 seconds if he has the proper gear, @erjoh . Remember that the enemy is there and has his own thrall… It’s funny, but I fear it would break the game.
If you devise a way for it to work and not being too op, it would be really funny. But I don’t think that would be easy to code…

I can see where it would as far as raiding goes but if you only limit it to following thralls and PC’s , then it’s not as bad and guards can still do their jobs effectively without setting off an inside raiding concept…

Oh another spell that would be fun. Helping hand. Guard thrall can be used to open one door in between the caster and the thrall. The thrall will not attack for 15 seconds but after that shakes off the effects. This spell would have a full minute cool down effect.

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@erjoh , that’s all very cool, but doesn’t address the problem. You can’t win a fight if you are a sorceror. You just can’t. That’s the unbalance that needs correction. The rest would be a bonus.

@CodeMage

Sorry mate but please stop with the canon excuse… The game is NOT true to canon in any shape or form when it comes to sorcery…
Or why can Warriors use all kind of Sorcery without any issue? Even raise the dead? Is that actually canon? i dont think it is…
Aside from that Zula is a Sorcerer and Warrior and even a priest of jhebbal sag at the same time, so tell me again why a sorcerer is not able to fight?
Nobody here asked for “pewpew” magic, quite the opposite even, people try to find ways to keep the little of immersion that is left intact.
And if we dont get new spells to make up for the drawbacks then the perks need to get tweeked sorry but thats the only way…
A sorcerer in the game is a mere shadow of a Sorcerer from the lore, lets be clear about that…Just go to the Summoningplace Sorcerer event, why exactly cant i do that? Balance?
There you can see what a Sorcerer should be cappable of doing.

Talking about “pewpewmagic” again, i think it cant get much more pewpew than summoning a giant Lightningstorm

“The original question was that the armor doesn’t provide benefits to justify the 50% corruption you get from it. The problem is that it used to and it was extreme META. It was emergency nerfed because of that (and not a peep from those that cry about nerfing things because it was that over the top) .”

Sorry but it was broken because it didnt corrupt you,wich means normal warriors were able to use the best armor in the game without drawbacks… the stats of the armor didnt even get adjusted lol.

A fight isn’t something you should be in as a sorcerer. The balance from sorcery is within the PVE aspects of the game which is still needed to gather the resources to combat and raid. Its getting 41000 crystal in 5 seconds worth of time. How long would that take you to collect with a pick? It’s slow falling off the cliff for 3 seconds and continuing on. How long to parkor down? It’s using a bat to climb above the anti-climb and able to attack. How long does it take for arrows/treb? Its keeping enemy thralls busy attacking a decoy illusion or ability to ignore NPC fights while farming…there are plenty of advantages to sorcery but not in combat.

Tell me how do you balance the combat out AND the advantages it gives in the PVE aspects of the game? If you discount the PVE aspects then the sorcerer is meta. Anything less of ability to win against someone geared for combat is not an option for you so how do you balance the PVE advantages and maintain they have the ability to take on a combat beast without making the build the new overall meta?

I disagree. Not only you should be in it as you should be given the chance to win it. Otherwise playing as a sorceror is UUUUUSSSSSEEEEELLLLEEESSSSS fot the great majority of pvp players! :laughing:
Listen, I play PVE. I have no skin in this game. But even I see the absurd in it.

So someone that wants hack and slash combat doesn’t see sorcery as useful…I’m OK with that as someone that enjoys sorcery. They should be too because they want to hack and slash.

What’s more to do in pvp beyond fighting? Playing house? That’s what pve is for.

Its like saying agility builds don’t need horses because they can run forever so horses need a buff that adds value for the agility builds out there. Why?

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