-short swords: As the dev’s read off someone’s comment, it seems repetitive to have such a weapon type, especially when it isn’t noticeably different from a “long sword”. While I understand the purpose of the attack differences, the physical appearance of the short sword should be changed to that of a rapier or fencing sword. The thrusting attacks would make better sense and it would look great for the captain feel.
-Greatswords: Obviously it was stated that the ctrl attack would receive tweaks, but perhaps allow the option to hold the animation for an attempt at baiting the enemy, while furthering the damage slightly, similar to the bow strong attack reaching its peak after a brief moment of holding. Otherwise I like the changes.
-Spear: overall I like the changes, but with great sword having its own ctrl animation, perhaps spear could use one such as a sweep wind-up animation that can stagger foes or a minor block that slightly reduces damage taken at the expense of the spear durability.
-Great axe: as it is known, the great axe has work to be done but I would suggest adding its own heavy attack chain, and move the “spin to win” animation to ctrl AFTER you attack at least one time with a heavy attack. This makes the animation seem realistic rather than simply spinning with hyper armor with no risk.
-Banners: Rather than letting people kill one another, I’ve seen it on another game where the fight ends at 1 hp, with the removal of all DoT effects. Instead of killing them and having them spawn away, just stop their battle status at 1 hp and clear their effects so they can heal up, and fight again swiftly. Also I know it was mentioned but I think a dome would be a better zone shape than a box, both for the visual appearance of the zone but also for an even fighting space. While I like the prompt to opt in or out of the zone, I can also see it being abused with people placing, and removing the flag over and over to annoy players. So rather than prompting players who are in the zone if they want to pvp or not, why not have them have to interact with the banner to opt in? This removes the need to ask players yes/no/always/never and simply just puts it out there for them to interact with or not.
-Allowing dodge to save your next attack sequence, would be a very engaging change for fast attacking builds. For example, swing 3 times with a spear, roll, and if you attack quickly enough it will save it as the 4th attack. This comes with a large stamina cost of course but would help get a combo off more likely than wildly swinging 4 times in a row.
-Hyper armor increases damage taken. The concept of hyper armor seems a bit overpowering in some cases, so I think its only fair if someone is swinging wild that they take increased damage with it. Nothing to severe but a small amount to deter heavy armor builds from going reckless with little to lose.