First complaint: You really didny fix flybases?

So…

All this testing and nerfing…

I still see flybases on my official server, you really didnt fix that?

WTH

Man, you should have known better than that as that. I mean. Conan. Used to be a damn good game. Big fan base until they started nerfing everything because they’re too lazy to actually fix it. I mean, let’s look at their history. This is how fun COM thinks. I mean, they don’t try to. Fix anything? It’s either. You accept it or they do away with it. Look at the. History. Funcom doesn’t fix anything. They either remove it. And make it absolutely useless. I mean, what is the point of having sorcery when sorcery is so nerfed that it doesn’t even do damage anymore? There are only two spells. Those are actually good in sorcery, and those are invisibility and flying. And they probably nerfed that. But anything that’s broken like bombs and stuff like that. Flying bases? No, they’re not going to fix that. Because they only care about what PVP players want. And that’s why the population of the game has died so much. I mean. Conan used to be about strategy. Now.

Thralls are the REAL endgame.
Players aren’t the threat — thralls are.

The Thrall Meta =

  • Dalinsia

  • Relic Hunters

  • Berserkers

  • Volcano thralls

  • Authority builds

  • Worldbreaker armor

  • Worldbreaker weapons

A thrall with:

  • 8k–12k HP

  • 60–80% damage reduction

  • 100% armor pen

  • 2.0–3.0 damage multipliers

…will kill a player in two hits.

That’s why thralls are the real meta.
Not players.
Not weapons.
Not armor.

Thralls decide fights.

Players run:

  • Medium armor (best mobility + enough protection)

  • Daggers (bleed + hyper‑mobility)

  • Lances (burst + reach + broken tracking)

  • Poison weapons (stacking DoT + panic pressure)

Why medium armor?

  • Heavy = stamina coffin

  • Light = one‑shot by lance

  • Medium = perfect balance

Why daggers?

  • Bleed stacks

  • Roll‑cancel mobility

  • Chase potential

  • Punish heavy armor

  • Punish slow players

Why lances?

  • Stupid range

  • Stupid tracking

  • Stupid burst

  • Stupid stamina efficiency

  • Stupid everything

Lances are the “I win neutral” button.

poison

  • It stacks

  • It pressures

  • It punishes panic

  • It bypasses armor

  • It forces healing

  • It creates openings

Poison + daggers = death spiral.

Because Funcom:

  • Nerfed survival

  • Nerfed environment

  • Nerfed temperature

  • Nerfed traps

  • Nerfed archery

  • Nerfed sorcery

  • Nerfed explosives underwater

  • Nerfed building defenses

  • Nerfed environmental hazards

And buffed:

  • Thralls

  • Armor pen

  • Lances

  • Daggers

  • Bombs

  • Hyper‑mobility

They removed:

  • Strategy

  • Survival

  • Environmental mastery

  • Biome danger

  • Trap engineering

And replaced it with:

  • Burst damage

  • Armor pen

  • Thrall DPS

  • Movement spam

This is the meta because Funcom made everything else irrelevant.

Here’s the truth nobody wants to say out loud:

Players don’t fight players anymore.

They fight:

  • Thralls

  • Lances

  • Bleed

  • Poison

  • Armor pen

Armor doesn’t matter.

Only mobility does.

Skill matters less than matchup.

Daggers beat heavy.
Lance beats everything.
Thralls beat everyone.

Environmental mastery is dead.

You can run naked through the volcano eating ice.
You can run naked through the north eating spice.
Temperature is cosmetic now.

The game is no longer survival.

It’s a PvP arena with bombs.

I remember playing Conan when it was:

  • Harsh

  • Brutal

  • Unforgiving

  • Environmental

  • Strategic

  • Deadly

  • Smart

Now it’s:

  • Bombs

  • Thralls

  • Lances

  • Daggers

  • Medium armor

  • Poison

You didn’t adapt to the meta.
The meta adapted to YOU.

Because PVP Players. We’re actually making other people think, and were doing:

  • Temperature stacking

  • Biome inversion

  • Environmental traps

  • Survival engineering

  • Terrain mastery

  • Psychological warfare

And Funcom nerfed all of it.