Game mode: [Online PvE Official #3731]
Time to share my rant about an irritating & repetitive pattern that Funcom has fallen into, yet fails to recognize and just stop doing. Yes I am talking about the ever-so-annoying “2 steps forward, 1 step back, then a hop, skip & a jump sideways” that seems to occur with the introduction, then inevitable NERFING of most updated items.
We all hail (or bemoan) the introduction of a new weapon, armour, features, & even the thrall leveling system, but like the addicts we are, we get to work, figure it all out, maximize the potential & generally embrace the new stuff with the always helpful videos by Firespark81, Wak4863, Horse, etc.
But then, like a pedantic time bomb comes the seemingly inevitable Funcom “just kidding” reaction wherein they release an update in the alleged interests of “play balance” (which seems geared solely to PvP ergo DILLIGAS for me) that ridiculously nerfs the once valuable item… pretty much plunking us back to where we were in the first place. Remember how great the Annihilator, World Breaker, Doom Hammer & other new weapons were? After nerfing they are next to pointless.
This bad habit seems to have reached it’s peak in the latest update to the thrall leveling system that (of course) NERFED the snot out of our patiently leveled to 20 thrall’s ability to deal out mayhem.
I have one Lian at 20 with a total Strength of 70 (bonus to hit around 80); he could chop down a Frost Giant in 3-5 strokes with his Sword of Crom. I have recently exceeded his stats with a Dina at 20 whose Strength is a whopping 80 with a hit bonus now of 66. She is Death Incarnate by comparison to any other NPC or thrall, but when I ran her to the Unnamed City, she was nibbling on the Red Mother and even the wimpy undead Beast in the NW corner FOREVER and it felt oddly like I was about the same level of destruction as it was months ago with any old stock fighter thrall with the Sword of Crom. It also seems like she is less aggressive in pressing the attacks and she seems to get knocked down/back much more often than before the recent thrall update.
So the essential question remains - why bother introducing new weapons & gear only to shortly turn around, eliminate most of the advantages it may have offered to those embracing the new paradigm and basically winding up exactly back at the same game play potential we had before… just another shell game.