Enough with the arbitrary NERFING!

Game mode: [Online PvE Official #3731]
Problem: Performance
Region:

Time to share my rant about an irritating & repetitive pattern that Funcom has fallen into, yet fails to recognize and just stop doing. Yes I am talking about the ever-so-annoying “2 steps forward, 1 step back, then a hop, skip & a jump sideways” that seems to occur with the introduction, then inevitable NERFING of most updated items.

We all hail (or bemoan) the introduction of a new weapon, armour, features, & even the thrall leveling system, but like the addicts we are, we get to work, figure it all out, maximize the potential & generally embrace the new stuff with the always helpful videos by Firespark81, Wak4863, Horse, etc.

But then, like a pedantic time bomb comes the seemingly inevitable Funcom “just kidding” reaction wherein they release an update in the alleged interests of “play balance” (which seems geared solely to PvP ergo DILLIGAS for me) that ridiculously nerfs the once valuable item… pretty much plunking us back to where we were in the first place. Remember how great the Annihilator, World Breaker, Doom Hammer & other new weapons were? After nerfing they are next to pointless.

This bad habit seems to have reached it’s peak in the latest update to the thrall leveling system that (of course) NERFED the snot out of our patiently leveled to 20 thrall’s ability to deal out mayhem.
I have one Lian at 20 with a total Strength of 70 (bonus to hit around 80); he could chop down a Frost Giant in 3-5 strokes with his Sword of Crom. I have recently exceeded his stats with a Dina at 20 whose Strength is a whopping 80 with a hit bonus now of 66. She is Death Incarnate by comparison to any other NPC or thrall, but when I ran her to the Unnamed City, she was nibbling on the Red Mother and even the wimpy undead Beast in the NW corner FOREVER and it felt oddly like I was about the same level of destruction as it was months ago with any old stock fighter thrall with the Sword of Crom. It also seems like she is less aggressive in pressing the attacks and she seems to get knocked down/back much more often than before the recent thrall update.

So the essential question remains - why bother introducing new weapons & gear only to shortly turn around, eliminate most of the advantages it may have offered to those embracing the new paradigm and basically winding up exactly back at the same game play potential we had before… just another shell game.

13 Likes

Blame pvp. It’s a problem in almost any game with pvp. Pvp players tend to be extremely whiny. So if what they like doing/ or using isn’t meta they start crying and developers try to balance around it.

Which is why in every game pvp and pve need to run off different systems, but uh ya… seems only mmo’s do that.

6 Likes

Frost giants only have 2387hp… So thats your problem. You thought you have killing machines, because they killed low HP enemies fast.

Well, they are not :smiley: Get some end-content thralls and level them up. They still hit hard. So hard that many still want them nerfed.

PS.: Red Mother has 30k hp

2 Likes

Funcom doesn’t nerf things arbitrarily. They nerf things based on player feedback, which may or may not be arbitrary - but hey, if you want to point fingers, at least point it in the right direction. Better yet, don’t point fingers at all.

As to your question, quoting Eeyore, “Why bother?” - because game balancing is tricky. The thousands of players playing this game will quickly discover strengths and weaknesses in a way playtesters could not in any reasonable amount of time. No plan survives first contact with your customers.

Another point is that players want different things from the same game. Any new release, any new feature, will inevitably be loved by some players and hated by some. Based on this feedback, developers need to find some sort of middle ground that’s at least acceptable for everyone. Sometimes they succeed, sometimes not. Especially when the feature can be used in a competitive environment, whether it’s a new weapon, a new thrall or a new siege weapon, people who have it and can use it against others will like it, and people on the receiving end don’t.

What do you suggest the game developers do? For the purposes of this discussion, please pretend that you’re as valuable as every other player of the game, so your suggestion would need to please not only you, but everyone.

If you have trouble figuring out the answer, congratulations - you’ve discovered why game design isn’t easy.

5 Likes

There’s a clear divide of players who want this game to be easier, and those who want it to be harder.

We really need a couple more official server types with differing settings to accommodate this split

10 Likes

I can agree with the op here. Maybe not as passionately about it, but I do.

This might be a life lesson, but uncertainty causes frustration. A wise old man once told me to “make a decision and dedicate to it” meaning once you do your due diligence and research and make your decision, make sure it’s the right one and stand beside it. Changing it will make things worse.

That was about law enforcement though… And life or death…

My point being, just make the final decision before releasing the material. People will groan, but it’s your game and your vision. Make it your way.

1 Like

You can make this game easier ou harder just changing your gameplay. Conan is a game you can choose the way you play. If you think a Berserker is too strong and make the game very easy, just get a weaker thrall. Or maybe you should try the game with no fighter thrall. As well as If you just want to explore and let thralls do all the dirty job, with little effort you can get a Dalinsia/Berseker/Daicas/Treasure Hunters/etc and just walk by their side. The same with armor, weapons, etc. That’s why I think players have to be able to get from very weak tools to OP ones. In PvP, once all players can get the same tools, FC just need to let players get equal quality tools in different locations, so no clan can block or dominate better resources. If a sword is OP, it’s OP for everybody. If a sword is too weak, it’s too weak for everybody. “Balance” is made by players. When FC releases a new weapon, it had been tested and its attributes were set with strategy. There is no sense in change this attributes just to make few players happy and other ones frustrated.

3 Likes

Balance is indeed made by players, which is why PvP had been a naked bomber spear fest for forever. It’s a give and take relationship, things require balancing, Funcom just tends to use orbital laser cannons to shave a little off the top

11 Likes

T65roqH1

Sadly, I can’t give your post more than one like :frowning:

6 Likes

@CodeMage I will throw one in since you can’t give 2.:smirk:

2 Likes

What I’m saying is that if FC wants orbital laser cannons in the game, just give them to players in a way everybody can use with equal chances. If I have a Cannon and you have a Cannon, I can’t see any lack of balance. The one with the better shoot will win. If FC added a Cannon in the game, it’s because it had a reason. My problem is FC give me a Cannon, and them makes it a water gun after a while.

This mentality is precisely what leads to things like naked bomber meta, unfortunately.

I don’t get attached to items or skills or whatever. If you’re actually good at the game, you will remain competitive even if something you used isn’t working as well

Funcom would do well to add no more new legendaries the game, instead going over them all with a fine toothed comb. Buffs and nerfs are cheap but some weapons could really benefit from their own mechanics like the LBS and SoC

1 Like

You know, I’ve seen this kind of argument so many times and I’m honestly puzzled why people still keep using it.

Take a hypothetical game that has swords, axes, spears and disintegrators. Swords, axes and spears work the same way they work in Conan Exiles. Disintegrators are futuristic guns that have unlimited range and kill any enemy in one shot. Let’s say everyone has access to all of these weapons. Do you think anyone will use anything other than disintegrators?

1 Like

There is one reason.
If the desintegrator need a long amount of times to be made and it’s cost a lot of ressources making the weapon a waste to use on smaller targets.

2 Likes

This topic shows up about every single change that funcom makes, and elsewhere on the forums is a topic raging about how they need to nerf something.

The realistic way to stop this from happening is for the devs to more thoroughly test and evaluate their content before implementation. Then they should probably be more reasonable with their knee jerk reaction when they nerf new content 6 feet underground.

I would like to see thralls become reasonably power but start out weaker than they are now. I would also like to see the player be somewhat more powerful to make us less reliant on thralls.

Will this create problems for PVP, yes everything does. We should just have different rules for PVP servers to gear it out specifically for PVP.

I know how you feel Catspaw and agree. There is a growing list of once great legendary weapons which were useful and/or offered useful mechanics, now rest among the honoured dead. There is also a portion of the PvP crowd who cant seem to handle the idea of a large power differential between legendary weapons and the standard craftable ones. Its like ‘this player has this cool weapon and I dont, its not fair, its not fair nerf it!’, instead of being willing to devote the time to earning it themselves through farming, or developing effective countermeasures to it. This whole over zealous and overkill approach to nerfing everything must stop. Whatever happened to #Babysteps!? That said, I wish we could access two versions of each weapon in the Admin panel; the nerfed version and the original, unaltered version.

5 Likes

The problem is, pve bosses tend to have 20x as much hp as players. What needs to be done is for things like thralls to have a global damage reduction when attacking players. That way, you can have your maxed out crom thrall hitting boss mobs for 1k (like 1% of their health) and hitting players for like 30 (like 5% of their health). I play pve, but I can easily see how “dumb” it would be to have thralls that murderize me as well (or better) than players. They should be window drssing, not the main show.

But yeah, without a pvp vs a pve adjustment, all the pve is going to be watered down endlessly for the pvp crowd. Look at Dont Starve as a great example of that constant watering down…

2 Likes

While I’m also against thralls knocking the stuffing out of world bosses and enemies, I’d take this as a compromise pretty much any day

I don’t like Conan Exiles PvP, so I can’t talk specifically about this game. But in all games I’ve ever played PvP, every gun has its vulnerability. In other case, in a war game every player would use a panzer instead of any other gun. A disintegrator probably should expose its player, or may be slow, or maybe have a recharge time, etc. A stealth assault would be enought to kill the player using it. Or a quick assault just after a shoot. FC knows what it’s doing. It’s not like “I’ll put a disintegrator in the game just because it is beautfull”.

Which is why they keep introducing stuff and then nerfing the hell out of it, right? Do you honestly think they have designed and playtested everything meticulously and then they nerf it to oblivion just because people are complaining? Why would they do that if it was good and didn’t need nerfing? Are they reverting the new dodge roll because of the continuing complaints and temper tantrums?

@The_Hundeprest got it right:

1 Like