To be fair, it wasn’t the original premise. It was one of the things they mentioned being part of the original premise. As far as I remember, the primary reason was because they didn’t want an important resource (i.e. oil) produced passively. And that is a very valid reason.
They tossed in the performance issue as an “oh, and also” kind of thing, and that muddied the waters considerably and made everyone ignore the meat of the subject.
Yeah, the initial reaction to the trap nerf was to spam compost heaps. I wonder it might be one of those things that just go away on their own if you give them time. I honestly don’t know if there are still many people who persist in baby-sitting their huge fisheries. I know that I don’t have a single fish trap on my new playthrough, because eff that noise
I mean, on the one hand, you’ve got the whole crappy process of baiting the traps and transferring the fish to the fluid presses, all the while either losing a whole bunch to the decay, or sitting around baby-sitting them. On the other hand, you have the ability to get tons of bark and ichor, and then have your T3+ alchies produce tons of oil. I know which one I chose. I’m happy with my choice, so maybe people who still suffer the fish trap headaches might wanna try it too?
Why should they need to revert to the old system? Getting ichor is really easy, and so is crafting oil from it. And it’s good for balance to avoid having important resources generated passively.
I like @Rastigan’s proposal: disable fish decay inside traps.