Overall, I’m enjoying the economy changes that the newest updates have brought about. One thing that’s become difficult to deal with is how fish traps now work and that cascading effect upon higher tier armors.
I don’t mind that the traps no longer passively catch fish. What I do mind is how quickly the fish decay within those traps. Oil has become such a precious commodity that instead of adventuring or actively harvesting materials for building, players now have to babysit traps to ensure the fish don’t decay before they can be transferred to the press.
I suggest the following:
- Make traps passive with bait improving chances of catching better fish. Fish can still decay within the traps, but the traps won’t be empty. They could even be full of the least “profitable” fish.
- Traps only work with bait, but the decay timer is extended to at least several game hours, if not a single game day (not real-world hours)
- Traps only work with bait, but the decay timer is removed
Thank you for your consideration.