Just a suggestion. Instead of pushing out new material, dlc’s and new items. Why don’t we concentrate on everything that is bugged in the game and start fixing that first. These patches seem to break more than they fix and still leaving prior issues. I would much rather have a well oiled game then have tons of new items that don’t work right.
Just a suggestion. Instead of pushing out more complaints, repeated suggestions and new posts. Why don’t we concentrate on everything that is wrong in this post and start fixing that first. These suggestions seem to appear more than the OP’s think and keep posting even if explanations are provided. I would much rather have a bugfixers work on bugfixing and artists work on designing dlc.
People making the dlc aren’t the same as people fixing bugs. The two things require different skill sets and you don’t want engineers making dlc or artists fixing bugs. Sure some skills are transferable but each school requires its own specialty. The artists might as well keep working since it would be a waste of our money and their talent to keep them waiting until bugs are fixed. Some of those artist probably have contracts and can’t just be fired. With that mindset artist will never produce anything.
And companies need the money to pay engineers. Those guys aren’t cheap.
How the hell they suppose to know what we think without posting it or informing them. So no, I will not stop posting what is wrong.
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