That’s another good idea, but mod authors are dropping mods every few months lately. So, I hate to depend on mods to accomplish this goal. Multigun provides a guarantee that his mods will be maintained, and I truly appreciate his commitment to our community. However, this kind of commitment is extremely rare, and many mods have been abandoned. I realize that mods are free and when someone contributes the product of their time for free, that is a gift. It just feels like a punch in the gut when that gift gets taken away, things disappear, and your castle feels less like home, or things end in catastrophe (buildings crumble).
Also, the goal described in this topic is not fully achieved with non-follower actors. The “Aggressive” setting would be a good add in my opinion, because your followers would not stand idly by watching you get hacked before taking action. If I post guards outside my castle, I want to know that when I walk outside, I am not going to walk into an ambush. This is mostly an immersion issue for me. I am not truly afraid of a fight, but I do feel like giving my guards 50 lashes for letting a rocknose hang around on my lawn right outside the front gate.
So, perhaps the best solution would be
- The option to convert a thrall into a passive, emoting, non-combat (level 0) actor with no reaction to combat and movement limited to emotes. It would also be nice if Funcom could provide mining workstations that by default DO NOT produce materials (ore, stone, wood, etc.) Then allow admin settings to enable resource production. Yes, there are mods out there that do this, but they try to do too much and conflicts abound.
- Provide an option to make thralls “Neutral” or “Aggressive” (see above). This would make those lazy guards react when an enemy strolls up to your doorstep.