Give Thralls simple guard orders


#1

I don’t like the fact that thralls attack everything they see on sight, and instead you should give them 3 different postures for them that can be swaped at will.

1 - Aggressive: Just the way they already are, they’ll attack everything they see.
2 - Passive: Will only attack players damaging it’s master structures, stealing items from containers or attacking its master or other thralls.
3 - Defensive: The same as passive but it will also attack players with weapons in their quickbar ( or maybe only if wielding them. )


#2

I think passive should be no attacking at all, that way let’s see you have a friend coming to join your clan or had a ally clan nearby you can call off the thralls or deactivate them along enough for the other players to not be killed, other tha n that agree conpletely.


#3

Great Idea.
Most Fighter/Archer Thralls don’t attack other players at all though and just attack with them fists, fixing this and despawning Thralls should be prioritized.


#4

During Early Access one of the things they wanted to do was create a settlement system. Which would have included something like that. Getting the AI to work well for that has been a challenge. As such they didn’t include anything like that in release. A bad AI system would be worse than the current system. (potentially)

In EA the general pattern was to put them away. A nice Barracks with no door works well.

I can’t recall if this is something they are planning to do still for a future update or not.


#5

Passive is no attacking at all, they’ll just attack if the other player attacks, If you call a friend from another clan to visit you base they should not fire at all, since the player isn’t causing havoc.

But anyway, the parameters could be anything, I just proposed a couple of suggestions, I just don’t want the thralls to attack anyone that approaches.


#6

Great Idea! Hope Funcom sees these good ideas. Rpers would love the passive option.


#7