Game mode: Online private Type of issue: Bug Server type: PvE Region: North America
My Follower often traps me in a building that I have just entered. Usually this happens when the building is no more than 6 or 8 blocks in size. They stop in the entryway.
When this is a building that you own, you can use the workaround Move and Guard and place them further away. If you are in a Land Area that you do not Own, you are completely out of luck.
It is imperative that the developers permit either an action like Skyrim, where if you bump into your follower they will get out of your way, or permit the Move and Guard to actually move the follower even if they do not enter guard mode.
There is no other workaround other than killing yourself by not eating / drinking and returning from the outside of the structure. Or one could kill the follower, if it takes damage.
Weāre aware of this issue and our team is looking into ways to mitigate this.
For the time being, consider it a fair price to pay for having them on a life of slavery.
Thanks for the feedback.
in ur builds u can take the follower and place him a bit furtherā¦
the other solution i found working is carry a simple iron katana with u
when u get trapped just hard attack and clip through the thrall / pet that is blocking u
Oh shoot! Iād forgotten about this! You are completely right. Katana is a bit of a magic wand, allowing you to pass through friends and enemies at will.
Thank you for the tips! Iāll give these methods a try when Iām inevitably in this predicament again.
Itās not often that youāll be in this scenario (not your own building), but I jumped into a friendās abode for cover from a sandstorm. They signed back online just moments before I was about to die and ended up knocking out the doorway.
Iāve experienced this as well. Iāve been lucky enough to weasel my way out somehow but the stress I feel when this happens is strong for me. This could/should be fixed in my opinion. Iāve learned not to go into some buildings in new asagarth while accompanied with a larger pet. Iāve also learned to be quick and careful while looting the chests from some of those highland watchtowers.
Actually, this happens to me much less now, after an AI upgrade quite a while ago, but is still an issue. I use the workarounds noted above to āescape from my friendā.
Iām crossing my fingers that the December release includes some follower AI love.
In Skyrim, this problem was solved by a mod that allowed a player to āshoveā the NPC (like a knockback). Could such a system be added to the ākickā function (a small knockback) so NPCs can be āpushedā out of a doorway? The ākickā function is a default action that every player has (from game start) and no additional animation on the part of the player would be needed. Just a āpush backā reaction that other animals currently possess.
It could also make combat that uses the ākickā function a little more useful.