Game mode: (Online official) Type of issue: [ Bug ] Server type: [ PvE-Conflict ] Region: [Europe]
Lately I’ve been camping the spot that can spawn Grrr Legbiter, and I noticed an oddity regarding food decaying rapidly. I’ve built a small hut where I can afk between spawns and also put a campfire. Since I’m spending so much time away from my base I usually bring extra food and put it there. This problem occurred 2 or 3 times so far (Probably more but never seen it in motion) where after I log back into the game the following day, I open the campfire and found a huge amount of decayed food. If I click on the remaining food (If there’s any left), the decay timer goes down rapidly as in minutes = seconds and hours = minutes speed wise.
If I take the food out of the campfire and hold it on me, the decay timer goes back to normal. If however, I put it back again in the campfire it goes back to rapidly decaying. At first I thought it might have been because I was keeping exotic meat which has an hour decay timer each, but lately I’ve been carrying cooked lobsters which last over 2 hours each! It makes no sense I come back in the morning and from 2 stacks I find like 20 left and also have to take the remainder out or it will expire in a couple minutes.
Please check this bug funcom, it’s annoying wasting so much food especially if this bug is also happening in testlive for whenever we get the feeding system in live.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
I do not believe what you are experiencing is a bug. But, instead, is actually intended to some degree.
Food will have different decay timers depending on where it is stored. For example, food as you describe in the campfire I believe is intended to be considered as “out in the open.” I am not sure why the decision is made to decrease the food decay timer here. But for whatever reason, that seems to be the case.
Compare that to food decay in your inventory.
As you progress in level, and get access to hardened steel, black ice, and starmetal, you’ll be able to craft a preservation box (aka: barbaric refrigerator). When food is stored in here, with ice, the decay timer is drastically slowed (as you would expect for food stored in the ice box).
The last part of the experiment is to try your raw or cooked food in the compost bin. Storing food here drastically speeds up the decay timer, giving fresh food a very very short life.
Again, I do not believe this is considered a bug. You may want to work around this by either storing food on your person, or perhaps putting it in a chest or a crate at your satellite thralling camp.
How is an item that is supposed to take 2 hours to decay but instead on server restart takes 2 minutes to decay not a bug?
Note: This only happens on items in the campfire (Fridge stuff seems to behave normally). After a while, items in the campfire start decaying at normal speed.
Re-reading, I realize that I did not follow you, and that you were referring to a server restart event. That, indeed, is something that ought to be investigated by Funcom as a bug.