Food gave Regen through out EA did it not? I know the removal of passive was new. And there was time for feedback.
For people without vitality 3, the HP bar has become the new hunger bar.
I am actually pissed at what a game changer Vitality T3 is. You basically gimp yourself by NOT choosing that perk. Vitality T3 is basically a game experience that should have been the norm, and not a choice that most people sacrifice their individuality for, because itād leave you at a massive disadvantage otherwise.
Does Vit T3 need nerfing? Hell no.
Does Food need to be changed? Hell no.
A base health regen just simply needs to be a given and not a perk, like every other survival game in existance.
Iām at work and cannot check, what perk is for Vitality 3?
passive HP regen
Oh, ok. thanks for the quick response!
Couldnāt read all comments so I dunno if I repeat someoneā¦
Food healing is not that much and, as someone said, itās very slow to make a big difference in a fight. Helps of course, and thatās right.
By my point of view Funcom implemented in their survival a lot of RPG features, like this one which a lot of us players like. The problem would have come out if food healing was better than potion/aid healing as happens is some singleplayers, but it doesnāt seem the case.
it was changed prior to the last major update. The Healing was changed yes but food was needed two weeks prior to launch on live. and I suspect longer on Testlive.
I like the idea of food healing you. As mentioned the higher tiered food that takes longer to make heaps more and as it should. It take more time to make.
That being said, the heal isnt that great especially for pvp. Thatās what potions and wraps are for.
I use the food when Iām out and about harvesting or hunting in case I get hit by an animal. No need to waste a potion for that if I can slowly heal over time.
What planet you come from that food does not regenerate Health is actual real life it actually helps people heal from maladies & even regenerate tissue after any cut,shot,stab, body slam heck even helps with male potency. oohhh you want say This Game Yea but based on many aspects of real life. Heck if u end having Diarrhea u still eventually have to eat to not Die lack of sustenance. Maybe in ur World Exiles could eat dirt to regenerate health.
Yes, yes, when you need to heal from a cut or stab you run to the dispense and eat 20 pop tarts within an interval of 30 seconds each, instead of treating the wound with the appropriate methods and ensuring that you ate you meals regularly. Yes SonicBoom, the way you describe the reality is way more accurate of the planet we come from, than mine.
The changes I proposed are way more coherent to reality than the one that exists in the game right now.
And the point of it is not to mix the survival aspect of cultivating/gathering food to keep you hunger meter safe, with the precautions you have to make to keep your health meter full.
This way the 2 of the 4 survival aspects ( Health, Hunger, Thirst and Temperature ) would be better defined and less intervening with one another.
And you should work on that arrogance, brother, itās not good for your health.
It literally takes over 5 minutes for me to fill my health to full off of mid-grade food. Not sure if single player is different, but what youāre claiming is literally impossible on official servers.
Alright then, the point is that I can fight a camp, be hit a couple of times, gather a bunch of berries in the land and start eating them, by the time I reach the next camp, Iāll be full health.
So probably no, you canāt go from 1 to full in a minute eating berries, that was an overstatement from my part. But I do believe that it changes little of my argument.
Yet you want to implement an automatic healing rate? Itād literally just become easier. You need a better argument than āItās too easyā if youāre trying to make it more simple.
Itās not easier, as I said ,the rate value is just an example, if we are talking about 1% per second, yes thatās easier, but if we got to a lower number it would require proper healing items and/or a little bit of rest ( time you shouldnāt be fighting anything to allow your health to grow ). If itās really well made, everyone would have to pick their fights better and not just hit anything we see because we can. That would even make the life of the fresh starters easier, since players should consider if itās worth to fight that guy and take a little bit of damage, what would make the health more of a resource, putting a little bit of strategy on the game.
But this alone canāt be done with this change to food regen, an thatās what I want to focus on this page, Iām just saying you that the possibilities are boundless, and everyone should consider more all the alternatives instead of hitting a wall of - DONāT DO X, BECAUSE OF Y -
I think a good middle ground would be to have food made in the Stove do regeneration, but food found on the ground (berries/bugs) or made in a camp/bonfire does not.
As a compromise, the first set of healing bandages be a feat learned at around level 5.
The current system already forces people to pick their fights, because healing during combat is very little in the best of circumstances. PVP and PVE needed to limit how much sustain players could get and the current system addresses that, its just not perfect in its values yet. Bandages are too weak and people resort to alternatives that probably werent anticipated by the devs to keep up (T1 aloe pots).
If the idea of bandages are to heal indefintly but require you stand still, it should do small burst heals at set intervals (1 tick per 7 seconds example) and heal 10% per tick over 4 ticks (example) while channeling. Movement or being attacked cancels the channel. Upgraded bandages could heal more (maybe 15% per tick 5 second ticks) and all bandages should remove DoT or have T1 remove 1 DoT and t2 bandages remove all. They wont be practical in use for combat given the long intervals and would offer a viable recovery in between fights
How much health do you have?
Grilled Steaks (mid-grade and super easy to farm in abundance at the start of the game) provide 40 health over 10 seconds. Thatās 1 minute 40 seconds to restore 400 health.
Food healing is kind of OP. I can get 90+ exotic meat from a single mammoth with all default settings. I just add some salt, water and feral meat to get food that restores 100 health, 100 food, 20 water⦠I can get hundreds within mere minutes. I can block or dodge during any encounter and refill my health in under a minute by eating (Food + Fierce Vitality = 400 HP in 36.36 seconds, 35.55 with a dancer).
As for the people talking about berries, itād take 6.66 minutes to heal 400 health, eating them non-stop (half that time with Fierce Vitality). So thatās definitely not OP. (Berries, bugs, etc heal 1 HP per second, the same as Fierce Vitality).
Iām not for or against the proposed change. Iām fine either way.
If this change was made, Iād simply start carrying potions instead of so much food. Thatās all that would change in my gameplay.
Mid-grade food items already donāt even heal me 1% per second, itās about 0.75% per second. Are you even actually paying attention to the health bar when you eat?
You get Auto Regen with vitality 30 and the Regen then is very quick, only a few seconds. I think Auto regen should be possible at level 40 an then it should take a while and there should be a break through running, climbing and fighting.
I think some people are against this perk because its almost mandatory in every build to āsurviveā, with food being a not so good substitute. They got some work to do with healing in general but atleast it was fixed for combat.
Maybe after a certain level to accomodate a players āexperienceā this could become natural but then higher levels become even more overpowering to lower levels.