if anyone on testlive right now can you please check Yoggite Skin Chestpiece - Official Conan Exiles Wiki
what stat does it give and by how much it gives for each piece ??
currently my guess survival turn into follower damage , but how much % does it gives per armor piece ? the one you get from religion armor yog shrine
same question for (Lemurian Royal Armor ) how much followers damage stats % it gives per piece ? Lemurian Royal Armor - Official Conan Exiles Wiki
another question is what is resources required and by how much quantity exactly to craft skelos cultist master ? , since in wiki its not showing by how much Skelos Cultist Master's Robe - Official Conan Exiles Wiki
Using Improved Armourer’s Bench
your my hero man , thanks alot <3 , tho if it isn’t too much to ask more than that , if you craft lemurian royal gown with T4 thrall does it gives 8% follower damage and 13% concussive damage per piece ?
also 2nd question would be , do you know any light armor that gives +10% to followers ?
Will check - do you mean +10% concussive damage for thralls?
T4 Armourer gives Lemurian Royal Gown (Epic) +6% follower damage and +12% concussive damage
Abyssal Helm gives +12% follower damage, Gloves of Asura +10% concussive damage
oh no just ( followers damage ) stat , issue with yog armor is that you can’t craft it on armorer bench epic version with T4 thrall that gives bonus armor , so i was wondering if there light armor like yog armor that gives +8% followers damage or more , beside abyssal helm as its no longer decent now with 50% corruption and timer and can’t use illusion system on it and can’t put it in bag to save its time from ticking down anymore
build im going in is pure pet build with no strength nor agility so concusive damage not that important for me if it means i will loss follower damage in return
Technically you should have been able to all along, it’s just that the priests were bugged in 2.8
Seneschal priests were supposed to give the same armor bonus to religions armor as shieldwrights. So I suppose the better question is whether they fixed that in 3.0 or not
source to such info ? , i can’t remember at all they mention that , i remember i saw it in suggestion before but i never saw any offical info about T4 priest work as shieldwrights
It makes sense, else there would be no need for T4 priest specializations, as you can see the wiki tends to agree as the table below is an illogical mess (this is the actual values in the current 2.8 game).
It is obvious from a mile away that the:
- Seneschal is supposed to be the equivalent of a Shieldwright, but for religious items (even has the same shield icon) - but probably also the equivalent of Edgesmith in case of weapons
- the Confessor is supposed to be the equivalent of the Bladesmith for religious weapons (again has the same dagger icon) - but also the Scoutwright in case of crafting armor
- The Guardian is supposed to be the equivalent of the Temperwright / Tempersmith and provide the happy medium for both weapons and armor (again, same icon)
As you can see, some of that is implemented, but some of it is bugged and is half-finished in 2.8 (otherwise it simply makes no sense to have them specialized like that so it’s a very fair assumption that this was the intent)
its been 0% armor bonus for very long time now , i doubt they will bother change it sadly ,
another issue is even if normal players want to use armor they will never use any armor beside silent legion and void forge dragon armor , as they give double armor bonus the basic version of them , let alone using armorer bench with T4 shielwritghts will give tons of protection compare to any light armor in the game
which makes them pretty much pointless , but yeah whole religion thing need to be reworked from ground up and make it vital to the game , same like dev vision when they release advertisement videos back in the days when game launch as dennis mention he want it to be very important part of the game pretty much
i wish we get age of religion next patch after age of sorcery , will be perfect chance to rework them and add even theme spells to each religion and make their armor more viable than what it is now
Yea fair enough, however regardless of all that and whether it would be popular or whether players would use it or not, it’s very clearly a bug as either it’s “intentional” in which case some of the priest specializations are redundant → in this case the bug is the redundancy.
If it’s unintentional (which is the most likely case as it simply looks like some typos were made when they introduced them and they simply didn’t bother to get back to it since - wiki tends to agree if you read the text at the bottom with the star) → in this case obviously the bug is the contribution values from the various priest specs.
Either way, something is wrong there and I’m sure sooner or later they’ll get to it. I haven’t downloaded the testlive myself, but I wonder whether anybody checked to see if priest specializations have been altered / corrected from what is stated in the table above.
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