For us gods: Something we could use!

We have a furnace to roast the beans.
We have a grinder to grind them.
We have water and purified water to make it.
All we need is the bush to grow it!

Nah, this isn’t a suggestion.
This is just for fun.

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ok

Hint: Emberlight Mod. Just sayin’.

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I rather have a planter to plant it.
Oh …wait …

When updates don’t break mods anymore and don’t break the game,
I’ll consider that.
Until then, I can wish and dream.

People love to say that “mantra”, but it means really very little.

The life of a modder has some quirks, no matter what game, or the depth of the mod:

  • You are changing a piece of software that is not yours, and not under your power
  • You are not expected to require that those who own and have power over that software ask or fill you about what they plan to do with it
  • You are responsible to keep them working based on YOUR ability to do so

So when an update occurs, it is the modder, not the house who owns the game, the one responsible, required and to blame for conformity work.

Most mods which are developed by people who take them seriously will be updated ASAP. In the case of Conan Exiles particularly, there are a few things that we, modders, are very lucky and should be grateful for:

  • There is a team in Funcom who are solely tasked with updating the modding community with updates in a generous scheduled advance before they take effect
  • The tool we use to mod Conan Exiles is both market standard and well documented
  • There are people from Funcom who are in the Mod Discord, and in two boards to actually update people in the systems even before they are in the test client
  • The dev stream does help modders as much as players
  • You have community managers who understand the way to make the life of modders easier
  • There is a track record of Funcom respecting, nurturing and guiding modders

So when people start with this crap of “breaking mods”, they are inherently saying that the modder responsible for such a mod that takes over “a week or so” to be working, either did a bad job, coded it wrong, or simply dont care about the mod.

Otherwise, there is a long, long, long time in which to keep mods working you might only need to repack and reupload the mod without even having to code it again, and that IF it is needed at all.

But it is very easy to bandwagon with the other nonsense and blame Funcom for everything. Clout works that way, unfortunately.

I know.
I was a mod maker myself once, but a long time ago.
Long before Conan was ever dreamed of.
The mod I made (myself, mind you) was a total conversion mod.
It was a Digital Anvil game. (Chris Roberts).
The difference between then and now though…
is that game was a “final release” (roughly 20 years ago).
Conan is not.

So, don’t accuse me of jumping on the “bandwagon”, bubbah.
Don’t put me in that “box” with everybody else.

The big difference between then and now is that developers tend to be more openmided about mod authors and realize the value they represent.
Still, in most cases an update will break mods (and it’s not intended),
and when they break, the game often breaks too.
It remains broken until the affected mods are updated (or removed along with residual files and I’m sure you know what that means).
The nuclear fallout from such events are easily seen with the meltdowns on both forums.
That is an unfortunate fact of life.

I tip my hat to you. People of our caliber aren’t given enough credit for the work we’ve done or continue to do.

Another mantra of the useful repeaters.

A game is never launched “unfinished”. It is finished, it is just not what you want.

I play Conan with my mods, or without any mods, and I dont think I need mods, even mine, to experience the game as it was meant to be.

This game is not an MMORPG, it is not a MOBA, it is not an ActionRPG. All the crap people talk about it seems to always boil down to “I want the game to be different, ergo, it is not good/finished/well made”.

Unfortunate fact of life is that people who could simply “move on” keep souring the forums and media to those who like the game and want to experience it for what it is.

Let’s get some clarification about this.
You know as well as I, Conan is continuing to evolve. (updates and new content).
That’s what a majority (it seems) people want.
(It doesn’t mean I want it and my opinion only counts for myself).
Sure, Conan went through its “early release” phase.
Then it became the “official release”.
However, that does not imply it’s a finished version.
I am well aware that this game is a “sandbox”.
I know the differences.

The game I referred to (Digital Anvil) became a finished product when there were no more updates to it. It’s original release was on a CD and it went through at least one major update since that release. We both know how Conan Exiles was “turned loose”.
No disrespect intended toward you.

Just one more thing.
Please just accept this for what it’s worth.
Just for the humor for us coffee fanatics.
“Breakfast of Champions”
and
“Food of the Gods”

It’s what you get when you mix “Cheerios” with “Ambrosia”
(of course, neither of which is in the game). ← not a hint or suggestion.

Hint: That doesn’t work on XBox or Playstation. Just sayin’

But to be honest that was my first thought. :rofl:

No, they aren’t saying that. You’re putting those words in their mouth.

I’m one of those people who prefer not to play on modded servers because “mods break”, but that doesn’t mean I blame the modders for that. It simply means that I don’t like the risk of being unable to play because a mod broke and stayed broken for several days.

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As someone who plays both on modded and unmodded servers my view has always been simple. When a mod “breaks” it is usually Funcom’s fault. :stuck_out_tongue: In all honesty, the only times that “mods break”, if you can even call it that, is when Funcom puts out a new patch which makes the game suddenly incompatible with said mod(s) in their current state causing the mod author(s) to quickly rush out and update their mod(s) on their own time (even though they have their own jobs and families and lives) in order to get their mod(s) back up and running to appease the (less than patient) masses. I have never had an issue with waiting because I understand that they are doing this on their own time and of their own free will and are not indebted to anyone to have it updated by any specific time frame. But many people simply act like Veruca Salt. “I WANT IT NOW!”

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Sure, there are entitled mod users. I’m willing to bet there are modders to criticize for their behavior, too. My point – and I’m sure you understood it, so this is not directed at you – is that we can’t use the entitlement and abusive behavior of some players to say that “breaking mods” isn’t a concern for players.

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Oh I understood it, which is why I pointed out where I have always viewed the fault to lie. Funcom. :wink: It is their updates which leave said mods in an incompatible state and more often than not they do not release the dev kit to the modders with enough time to update their mods appropriately prior to the release of said update (or like the recent update, there was no dev kit released).

My point with the comment about the mentality of some of the users is that it can wear down on the authors and leave them in a rather defensive state where they may, incorrectly, interpret things as an attack against mod authors in general. I am hoping that this is the case with @KorgFoehammer, though only they can say for certain. It can be very easy to get stuck into a state of defense when there are people on this forum who simply love a good chance to garbage talk mods in general, and users who cannot wait five minutes for a mod to get updated when a new funcom update is released. I can become very tiring over the years I have no doubt, so I am willing to give korg the benefit of the doubt here and assume that it was simply a missundertanding due to past experiances. :smiley:

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