Hello i read that Freya and Liu Fei is not coming to Isle of Siptah map.
Checked interactive map and looks confirmed.
Any info on that.
And why not?
Hello i read that Freya and Liu Fei is not coming to Isle of Siptah map.
Checked interactive map and looks confirmed.
Any info on that.
And why not?
Because the devs are lazy if you haven’t noticed they constantly shaft those of us who paid for content they swore they would keep updated along with the Exiled Lands. This is the issue with dealing with third world development companies.
It’s official since the reveal.
And why ? Because they’re tied to quests whose lore implies the exiled lands. And they probably don’t want to put too much efforts and work on a second quest, for a dying map, on a dying game itself.
How is Funcom a third world company? Aren’t they located in Scandinavia? That’s not third world. And it’s called “developing” now too, not third world. FYI.
Developing not developed.
They have been leaving Siptah on the back burner for literal years.
They claim the new companions are tied to Exiled Lands lore (Freya is, but Liu Fei is just sorcery tied, with a couple dialogue lines that are no more jarring than the Khitan Witch hunters talking about Mek Kamoses and the Exiled Lands while on the island).
As much was noted in the Devstreams and such updates.
It’s a very unpleasant and unwholesome state of affairs.
Here, buy this island, but know that if you play on it, of you use the DLC you purchased, you can’t also participate in swathes of the upcoming content.
So a second-world country.
I do find it hilarious that bigots don’t understand how to use the very words they spout out.
Not to defend Funcom, because they definitely have problems, but they did include the content from the previous 2 ages on the Siptah map. Age of Sorcery was a simple inclusion with just putting the thaumaturgy bench in the cave beneath the Riverwatch Keep. And in Age of War they actually included 2 locations to raid on Siptah, although they were definitely smaller and less complex than the Al’Merayah fortress. Basically they just added enemies and a few little extra structures to an already existing framework.
But my point is, at least they made an effort. We are all very unhappy with many of the decisions that they make, and how every new update is usually accompanied by literal game-breaking bugs, and some bugs that have been around since initial release.
But I appreciate that they keep adding actual new content to a 6 year old game that has a relatively small continuing player base, especially with Dune: Awakening to be released next year. I hope they continue to add new content after the Dune release, because I worry that the player base will start migrating over to that game, and they will stop updating the game altogether.
TLDR: Yeah, it wouldn’t have been a terribly difficult proposition to add 3 or 4 small missions for an NPC questline on Siptah and created some small lore to fit within the theme and lore of the island with all of the vaults. But at least they have been adding the new content to Siptah with the previous 2 ages.
Some.
They did include some of the content.
Where is Kurak’s dungeon on Siptah again?
This is funny
They keep adding small amounts of content slowly to a game they are still monetizing.
Keeping this game going is no act of charity. It’s a business decision. They keep active (and very slipshot) development because they want players to spend in the Bazaar.
When Dune Awakening releases next year, then we will see what happens.
Before it releases… They absolutely will keep the goose alive to lay eggs. They wouldn’t cease support for this game until they had their next revenue generation engine up and running.
Fundamentally, this one finds any permutation of “at least they tried” to be beyound absurd.
They are a clucking business that decided to rebrand this game as a live service game.
They aren’t at some Kindergarten wiffle ball bat play date. They are making a product to sell. And in so doing demonstrating the brand quality and business practices one should expect from their next product.
The developers for Concord also tried, and it was a mess that no one deserves praise for.
But all that’s immaterial to a thread explicitly about Siptah.
As I said, I’m not going to be overly defensive of Funcom, I just wanted to acknowledge what they actually had done, regardless of their motives. I fundamentally agree with everything you said.
We are all unhappy with their poor prioritization decisions.
The biggest payoff they could have is to actually develop a new map instead of depending on modders to provide that content, but of course we know they aren’t going to do that. It’s much easier to make a few items and half a building set to drop in the bazaar that will net them easily $30-$40+ instead of an entirely new map for around the same price to the consumer.
Anyway, although their track record doesn’t bode well, we can always hope for changes for the better.
It’s funny, because there are other maps out there.
Ark/Wildcard had a fun little habit of “adopting” modder created maps.
Not certain if the same dynamic would work here, but it seems like a very… cost effective option.
Not that it is likely to happen.
Further, having server or map transfers active would take so much of the sting out of the disparity.
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