I tried Siptah Island but for a PVE player it’s just boring after only a few hours. The private server I was playing on (which has about 50 regular players) was left within two weeks and everyone (including me) returned to the Lands of Exile. @Funcom, if you don’t want to lose your PVE player base you need to continue developing the Lands of Exile (and create a new map that is also dedicated to exploration, an expansion of the Lands of Exile).
Dont get me wrong i agree Lands of Exile must be developed. But i am as a PvE only player too and i liked Siptah so much. Very beautiful designed world. Looks a bit empty i agree but so was Exiled Lands many years ago? I strongly believe Siptah will be improved with more content. Biggest downside for me is that they cant teleport bitween these 2 maps. It really sucks. I hope they find a way for it.
I participated in the early access of the Exile’s lands and the desert (the only biome present) was more complete than Siptah. Siptah might be pretty but everything looks the same, it’s symmetrical and pretty empty (this island doesn’t make most PVE players want to explore, I think). The problem with Siptah is that we have no idea how Funcom will develop it (additional biomes, ruins to explore, npc camps, climate, more realism in the distribution of creatures, etc.) ?
But i HOPE, Funcom will continue to develop Land of Exiles.
The biggest problem with Siptah is if you don’t enjoy the gameplay loop, there’s nothing for you to do. The vaults, maelstrom, and surges are all so tightly wound up together that the entire expansion is pointless without doing those specific things. In the Exiled Lands you’re free to go anywhere and do anything you want and be rewarded. You don’t ever have to do the volcano or the jungle if you don’t want, and you’ll be fine. There’s plenty of loot and NPC’s to tame everywhere else. On Siptah, avoiding vaults, maelstroms, and surges gets you nothing.
I see just one problem with this argument. Put simply Funcom promised from day 1 they would avoid a pay to win scenario. As Siptah is a paid DLC, to allow traversal between maps would give an unbalanced advantage to those who buy Siptah as they would have access to legendary items not available to Exiled Lands. So would be in essence a double edged sword.
You have to pay to buy the game, and you can’t win without it. So it’s already pay to win in one sense. And the Siptah stuff isn’t more overpowered than anything in the Exiled Lands. Just different.
Uuuuu on the server you would need to own Siptah in order to get on it so your point does not make much sense as how do you connect to a server when you do not own the dlc require to play on it