Funcom don't nerf Horse pvp to much

You might wanna search the forums to see what happened every time people argued that there should be a counter. On second thought, I’ll just spoil it for you: there was always a handful of people who insisted that the horses are just fine, that anyone who thought otherwise is a bad PVP player, and that we should all git gud instead of whining.

Does that sound familiar? It should, because that’s how you described complaints about mounted combat:

So what have we learned? That the forums are full of people who don’t want to discuss any issue in a civil way? That any balancing issue will polarize people and you’ll have toxic crap flying from both sides of the debate? That there’s always some constructive discussion on any issue, but it usually gets drowned in all the screeching from both sides? That regardless of what we post here, Funcom mostly prefers to nerf things as opposed to other forms of balancing?

Nah, that’s too much to ask. Let’s just keep taking sides and blaming the other side as loud as we can.

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I am still waiting for video proof from “the other side”.

Video proof, how balanced horses are and how easily you can take down players when playing on foot.

(I am waiting more than 6 months by now)

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As PVE player, I wish that mounts are nerfed (and thralls but that’s another topic). Farming villages from my mount and being nearly invincible felt ultra boring. I know, I could decide to handicap myself and not use them… but I am tired by virtually increase difficulty to try to extend game-life and enjoyability, it feels wrong.

I understand that on horse you should be more strong and that coding should reflect that. So I assume that you should:

  • Have the same armor/resistance than on foot (for some reason I take nearly no damages nor my mount when attacked). High damages to the mount should take you down
  • There is no reason to put more bleed damages
  • Let say 10% + damage because you have the high ground (I am not even sure about this one)
  • And maybe the actual 100%+ damage when you are actually charging straight
  • Keep the fact that you cannot be interrupted in your attacks (except knock-down from mount) which maybe the only RP coding
  • (dreaming) Add fear bar to the mount where it ejects you when maxed

Because actual coding make not much sense also. I feels more that you are in a tank than on a mount.

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I never said anyone should Get Gud if they complained about horses. I did say horses were fine the way they are and that instead of nerfing, a counter should be implemented or worked on. Pole weapons against mounts should be thing. Horses taking damage from strikes on them should also be a thing.

Let’s be clear on this, if horses are taken out. I am not walking from end to end of the Exiles Lands or Siptah, been there, done that and glad it doesn’t have to be that way. If horses get nerfed to please PvP people, those of us who play PVE, especially if not with others all the time, will be at a distinct disadvantage against large bosses and mobs in the open. Mobility is key to people who aren’t able to be part of a gaggle when going after big game.

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Good for you, but what does that have to do with what I wrote?

Again, what does that have to do with any bit of the discussion we’re having here? I’ve lost count of how many horse-related discussions I’ve seen on the forums, and I’ve never once seen anyone say that horses should be completely removed. The most extreme view I’ve seen is that mounted combat should be removed, leaving horses as a means of transportation.

I’m not sure what you’re trying to say here. Are you saying that if the damage you deal from horseback is reduced, solo PVE players won’t be able to deal with large bosses and mobs? That sounds a bit extreme, but maybe I misunderstood.

I’m gonna throw a wrench into the equation. But if Horses are OP in PVP, they are OP in PVE for the same reason.

Which is very likely, given how in light armor, you can just click to death anything in the game, without a thrall/pet, including the harder AoC and EEWA bosses if they are in areas that allow you to mount.

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These horse issue sitcoms are popular.

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i love the complaints from PvE players saying

“we’ll be at a disadvantage in the open world fighting bosses” Acting like your thrall just doesn’t kill all world bosses in conan ezpz.

Give me a break.

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That’s why I asked him for clarification. There are so many ways to deal with bosses and mobs in the open, you can always pick one that suits your style. I’m not sure what disadvantage he’s talking about, but I’d like to find out.

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Omg, I responded to your statements in turn. I have to say I am a little confused with that latest response.

No matter, btw, the topic of one of the latest ‘nerf horsey’ threads, is “…or remove them completely”.

The complaint is that horses are to OP when it comes to PvP, that what this whole counter thread was addressing. My rationale, is that there is no reason to kill off some of the most fun in the game for other players, because it sticks in some PvPers craw. No reason to nerf something just for a group of PvP players, while other players are doing just fine with it.

Funny, how those who were just on the PvP train, now seem to be telling PvE players that they need to Git Gud. Am I once again seeing that ‘play style should be more like mine’ again.

It all boils down to, a few persistent PvP players want horses nerfed, when told by others that they don’t think it is a good idea, they are basically told, too bad, you need to Git Gud to deal with it.

I guess u dont wanna try it for real or have tried it. Just because it works in one way in real life it dosent have to make sense in a game like conan.

But im pretty sure it will be the same outcome if u swing a club in someones head from ground than on horseback. So why not just make ground players also 1-2 hit people.

As confused as I was by your replies and claims. That’s why we try to answer each other.

It doesn’t stick in some PVP-ers’ craw, it is unbalanced to the point that many, if not most, private PVP servers disallow horse PVP in their rules.

Depends on how large that group is. You keep trying to frame this issue as “it’s just a handful of insistent people”, but the facts don’t support your argument. It’s not too hard to go survey the private PVP servers and see the reality.

Not really. It’s combat balance. PVP literally doesn’t fulfill its purpose when the combat is too unbalanced, whereas on the PVE side of things we have much more leeway. And I say this as a PVE-C player, whose play style was mostly PVE.

Like I already said in a previous post, there are numerous ways of dealing with mobs and bosses. If anyone’s forcing other players to fit their play style, it’s people who insist that horses shouldn’t even be nerfed, because they don’t want to change anything about how they use horses in PVE. In other words, people like you.

No, it really doesn’t. Repetition won’t make it true.

The vast majority of conversations on mounted combat were precisely the opposite of what you claim: people who suggested that mounted combat is unbalanced and something should be done about it were met by insistence that horses are fine and they should just learn to use them.

And a very telling detail in this story is that I’ve seen PVP players make videos explaining why mounted combat is unbalanced, but I’ve yet to see someone post a video explaining how there’s a perfectly suitable counter.

Oh, and if you’re, by any chance, referring specifically to my reply to you, I wasn’t telling you to “git gud”, I was asking you to clarify. Which you didn’t.

Oh, you mean this one? The one created by someone whose first language obviously isn’t English? The one-liner that suggests to “Nerf Horses or remove it [sic] Or introduce a counter”? That one?

:+1:

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Hey all,

Just a reminder to keep it nice without resorting to personal attacks or general toxicity.

Horse combat will receive a reduction in their damage multipliers. The values are still not set in stone as this change, among many others coming with 2.4, are currently being tested internally and in a closed beta.

We based this decision not only on community feedback, but also on internal telemmetry and design goals.

Then again, please, keep it nice. There’s no need to turn every disagreement into a fight.

Thanks. :slight_smile:

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This is so completely exasperating, nor do I have the time to be lurking around forums thinking up witty responses that are confusing at best. I guess having an opinion of ones own that is counter to some is no longer acceptable here.

You know what, you win, nerf the crap out of horses, nerf them right out of game, you’re going to get things your way anyway, so what does it matter? You don’t have to be so smug and self righteous about it. No need to respond with an hours long researched post, I won’t read it.

Just a thought: it’s not necessarily the developers decisions that chase players away, as a lot of us are still here, playing the game, even after changes were made to the mechanics that might not have been agreeable…

I do understand the frustration. I have always been in favor of adding a counter myself instead of nerfing horseback as it makes total sense that cavalry would mow down someone on foot with a club. Even if counters produce a problem all their own or are just too much work for the coding investment, I would prefer settings/nerfs be settable instead of a one size fits all method. It would certainly de-escalate (some of) the conflict between the pvp and pve community.

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You can have an opinion and I can disagree with it. If your opinion includes a falsifiable claim and I know that the claim is false, I can point that out. None of these behaviors are “no longer acceptable” or anything like that.

If I was to get things “my way”, it wouldn’t be a freaking nerf, it would be a solid, reasonable counter. It would involve making Conan Exiles a game designed to have more than just a single meta, preferably something with intransitive mechanics (like rock-paper-scissors).

But like I said, every time people said “hey, horses are OP and need a counter”, certain other people would reply with the equivalent of “no, they’re fine, you just don’t know how to PVP, git gud”. And that’s not my opinion about what happened on the forums, it’s a fact that can be proven. That is what I’m disagreeing with you about.

And you don’t have to play a victim here, or project on me. I’m neither smug nor self-righteous about the nerf. If anything, I’m sad that all we’ve accomplished on these forums was to get a nerf, instead of a proper balancing. And it frustrates me that after all of that, someone comes here to say “it’s just a handful of complainers”, despite all the evidence to the contrary.

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@FastJohnny

I am expecting to be able to do something like shown in the video. But in Conan, horse riders simply ride tanks. Horses eat the damage, horses eat the stagger and additionally the rider gets ridiculous bonus damage and free bleed attacks (we have weapons on Siptah now, that do the same). Luckily bleed isn’t as strong anymore as it was before Siptah launch. The only thing a horse rider needs to care about, is his horse stamina.

Timestamp: 2:00

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Yes nerf it. Nerf it into the ground. Horses - transport at best, nothing more.

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I suppose horses could use some nerf, they do feel quite OP at the moment.

Although they should still be combat viable, or make it a server setting. Horses are a godsend for offline players taking on the tougher bosses solo without having to do all kinds of exploity stuff. Finally, a solo player can charge a boss head-on.

Besides, we still have interior dungeons. When I go out to farm Kinscourge hearts, my horse stays at home.