Funcom Has Made Thralls Not Even Worth Having Anymore

In all the past ages and before the ages came out, there were always thralls that were the next best thralls to look for. Even your most common thralls were good to have.

But now nothing is worth having. Most thralls now bairly hit hard or bairly have any health to keep them alive when starting out.

Even archers are messed up. When you get an archer, they should be agility thralls, not strength thralls.

Yet after going through every NPC in the admin list and looking at their stats, every archer and entertainer has high strength and low agility.

Many of them have zero chance in agility when they should be agility thralls with the fact they are archers, entertainers, and use bows or daggers.

It’s almost like if you want to defend your bases with archers, then you’re out of luck because even the archers are now fighters and not archers because they don’t have the agility to use the bows or daggers and need their bow removed and replaced with swords and axes.

The only thralls that have high amounts of health and that can hit the hardest are the ones that can’t be knocked out and have to be spawned in as converted thralls.

You can even look at a NPC’s race and know that they are crap just by their race.

Also, the T3 thralls used to be quite strong and could take a lot and keep going.

Last night I took some of the best T3 thralls that were great in the past up against a camp that had 4 of the weakest NPCS that you can find that are known as exiles.

Exile NPCs spawn in with stone weapons, and yet they quickly killed each and every archer and most of the fighters within a matter of seconds.

So if you plan on playing on the siptah map, your badly screwed. Because you are more than likely only going to get T3 thralls, for the T4’s are quite rare. Their spawn rate has been cut back quite a lot.

Many of the thralls have had their health cut back so much to the point that if they were in the thousands, they are now only in the hundreds, and you are lucky if they are at least over 100.

Thralls that used to be in the 2,000’s, 3,000’s, or 4,000’s are now only in the 1,000’s or less in health.

All the thralls and NPCS that players would spend hours on farming in Sepermeru, City of the Relic Hunters are all crap now.

Most of them only have health that is in the 2 to 3 diggets when starting out.

If your lucky, you may get a T4 that is in the 4 diggets, but it will most likely be like 1,047 and not in the 2,000’s range when starting out.

I have been playing conan exiles ever since it came out and what ever race I would play as I would only take thralls of that same race so it would feel like I was living in a village of my own kind.

It use to be like I could pick any race to be and there was always great thralls for that race. But now it has been cut back to only two that are good. They are the nordhimers and cimmerians.

But even the nordhimers only have less than a handfull that are any good.

Also the cimmerians only have two sets of armors while the nordhimers have multables.

But what realy doesent make any sence is the fact Funcom keeps coming out with all these new armor sets and yet the armor sets are for other races that are crap to even have.

In age of heros we are to be getting a new hyrkanian armor set and not one hyrkanian thrall is any good. most of their health is only in the one to two-hundred range when starting out.

We do all that leveling up just to craft the armor sets, and pay all that money for the armor sets and then go out and get thralls to go with those armor sets and the thrall gets killed by a low level npc.

Yeah we now have down but not out and even if we get them back up the low level npc will keep knocking them down untill they die and not give them a chance to heal all because they only have one or two-hundred health that can be taken down in two or three hits.

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The issue you are having is that T4 thralls are not all created equal. There’s a handful of specific ones that do decent damage and have enough health to survive a hit or two. There’s going to be some people that will tell you to get x thrall, put y gear on them, and z weapon and go to town.

They’re not wrong.

But neither are you.

There needs to be more variety in what makes a good thrall. There also needs to be an easier way of replacing lost thralls. Right now thralls are a heavy investment. You need to knock them out, save them in a purge or camp, or do a quest for a companion (in Age of Heroes). Then you need to level them. And if you lose one, either from a mistake, a glitch, or just bad luck. Then you start all over.

Nothing in the game has that much investment. I can kill world bosses and do dungeons for weapons that have more impact than a thrall does. And losing one of those weapons is simply a few return visits. Not leveling something up from scratch.

So the investment of the Thralls should be less. I don’t think they should be buffed to be the killing machines they used to be. But I do think that T1-3 thralls need a bit of a health boost so they don’t drop in a few hits. I want their damage to be low, so that there is an incentive to getting T4 thralls, but their health shouldn’t be much lower.

I also wouldn’t mind a standardization of T4 thralls in abilitiy to some degree. Maybe make them rarer in easier areas (like a T4 Darfari is a bit more rare than a T4 Cimmerian), but if you find one, its just as good.

But there shouldn’t be anything preventing us from using lower tier thralls like in the Newbie River or Darfari area when we’re level 10-20, they should be as effective as our level 10-20 equipment. They aren’t right now. Thralls pretty much don’t get useable until you’re in the Mounds of the Dead, Volcano, or taking Relic Hunters. That’s a ton of content being skipped by those of us in the know (reading spreadsheets, wiki, or devkit diving), and content wasting the time of those who don’t when they pop out a thrall with like 100hp and it dies 2 minutes later to a crocodile.

I don’t want to go back to the days of 6,000-12,000hp thralls that do the work for us however. Leave those days in the past where they belong.

I only play as an archer in any game and use daggers for only close up combat.

But my bow is the primary weapon I use and I depend on having two thralls that can take the blunt of the force like brick walls or distract the npcs from me so I can shoot the targets from far back away.

Yes I know they will not block all of them and some will get through but it shouldn’t be like they get hit 3 times and then im swarmed by 7 or more npcs.

When picking my race I also follow the lore of each race so that also means if I play as a cimmerian then it means I don’t use horses because they didn’t ride them so as an archer i’m on foot and don’t have a fast way out.

Also cimmerians are based on my scottish ancestors so that means we don’t eat fish so catching fish and seafood is out and archer npcs need fish to raise their agility up.

Yet if I played as a nordhimer viking then fish, seafood, and horses are on the table. it also means that if my thralls get knocked out after 3 hits then I have a faster way of getting out of there.

But with all the other races you can’t play like that because one there are either no npcs for that race or they cant even take a hit.

If I wanted to play as a Yamatai samurai I have to spawn in the only npcs that are close to them and thats the Khitan Headhunters that use daggers because their health is two to three-thousand and they are agility thralls with no strength so it means they can use the katanas.

Yeah one of the ideas I’ve had a while back was to normalize all thralls. So that T1, T2, T3, and T4 were the same across the board. But the idea was easier areas had more T1 and T2 available. And there would be harder T3 and T4 camps even for tribes usually in easy areas. The tribes would have different stat growths to keep their variety.

But over all if you wanted to make a base styled after followers of Jhebbal Sag and staff it with Dogs of the Desert, you would be able to do so and still compete with someone doing using Votaries or Forgotten Tribe.

This would take some substantial camp changes around the map, but I think its the best way to go to give players like you the variety they’d like, while still ensuring areas reward based on their difficulty.

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Yeah I was thinking the same. why not make all the thralls the same across the board.

Any time I played as a pict because of my native american ancestry and would use the dogs of the desert or the children of Jhebbal Sag they would all be weak.

On top of it all they didn’t ride horses for they would most likely eat them.

So it would mean if I wanted to gather reasorces I had to use a bearer thrall and all the T3 ones and lower all have the same lines and voices as the dogs of the desert and the children of Jhebbal Sag no matter what race they are.

That would also mean with me being an archer I will need a fighter and bearer thrall and give them weapons of the grey ones just so I could last long enough.

You have to take into account that thralls are now balanced according to the areas where you get them.
RHTS are now mid tier, along with Dogs and Pirates.
But on the other hand, most named fighters or archers from the river have pretty decent damage multipliers so they make sense - for starters.
For endgame you just have the top of the food chain - Cimmerians and Skellos.
T3 Hyborian warrior from volcano is de facto twin of berseker - has a bit more HP / vitality but a bit less dmg , T4 warriors have the best multipliers for dmg in the game , but less HP than berseker.
etc…
Lots of players use those t1 Devotees , they have decent dmg but lots of HP = good tanks

But I agree with the part about agility , I’m currently trying to get a good t3 shemite dancer - according to the table he has one of the top range modifiers in the game.
It’s pure lottery to get even one …i already got 10 of them after literally days of camping in a volcano and not a single one could be reasonably trained for bows

I only play on the isle of siptah ever since it came out so most of the thralls and npcs are not set up the same way as those in the different sections of the exile lands because they are all over the place all in one location with it being an island.

Funcom didn’t separate the island into leveled sections. It goes by each camp.

Any camp that is cimmerian are your heavy hitters, any camps that are black hand is the next down and each faction or race camp is all over the map so no one place on the map can be leveled.

Also the isle of siptah doesn’t have all the races that the exile lands have so you have to spawn them in wich is no different than going to a way shrine and summoning them in a surge.

It’s also way harder to find and get a T4 of any thrall on the isle of siptah after the last update. 90% of the time your stuck with only T3’s as your best thralls.

If talking agility thralls, i’ve found the Black Dragon Master Archers to perform decently but also have several sets of voicelines for males.

They can at the moment get the Ymir and Exiled voicelines, providing at least a little variety.

Anyhoo, they’re level 8+ purge thralls. So a tad hard to get in the Exiled Lands.

Other than that, there’s Lethandra as a decent Agility dancer and you could get Parfat Camelback as well from Purges. All bearers have 0.6 modifiers across the board but regardless, she starts with a whopping 3k hp and with some agility.

Don’t compare any of these with a Sonja the Strider or Dalinsia. Though honestly, this game does not truly require the best of the best for PvE.

All that said, i’d very much prefer more thrall variety and even moreso some customization options for voicelines. Also, fix how thralls use some weapons… i want to turn off them using ranged attacks, and for them to actually combo again with dual wielded weapons.

There’s a problem with this.

This isn’t a game where every time you start it up, you begin back at level 1. The most time we’re going to be spending on a character is level 60. Some players have been playing the same level 60 character for six years.

Its quite boring to use the same thralls from the same areas for months or years, over hundreds or thousands of hours. But this is why I suggested that we have areas and camps where the difficulty matches that of the thralls you get and that would be where the strongest thralls would be. I am suggesting that we have camps that allow us to get strong thralls, but the difficulty is tuned accordingly to get them.

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Initial stats are determined by faction, not profession. If you want high initial agility, those come from Dogs of the Desert and Black Hand.

Some of the best archers you can reasonable get your hands on are Du’neman the Dragoon (Dogs of the Desert) and Sarnai Thorn (Black Hand). Sarnai is the better of the two, with higher health, but Du’neman has identical stats as her in everything else and has a 100% spawn rate.

:stuck_out_tongue_winking_eye:

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