Can we talk about Thralls - the real superheroes of Conan Exiles

Thralls are an awesome game feature which adds a lot of fun to the game. Especially the new update with thrall leveling and random attribute/perk progession means that you will never have the perfect thrall and therefore always have a reason to try to make an even better thrall. That’s awesome and brings alot of motivation even in the endgame.

But what really bothers me is that thralls are THE superheroes of Conan Exiles while actually the players should be at least on par with them.
I think the idea behind the thralls is that you have a nice supporter on your adventures. While they definitely fulfill that purpose they actually by far over-fulfill that purpose and trivialize even the endgame content and make one wonder if this is still a survival game and if it is how it should be.

While my level 60 character which is completely endgame-equipped feels like the commander of his base and his small fighting group (he and the thrall) it is my thrall who is the real superhero/god-warrior who does 80% of the work.
He can easily solo red dragons and every boss around without a sweat except the arena champion in the warmaker dungeon because of his absolutely insane damage-output and kills Asagarth Humans or Skelletons in the unnamed city with 1-2 hits with his sword of crom at 79 Strength and 7350 life. He could be even better with better RNG and the special Level 20 Perks which he didn’t get.
That is fast 1-2 hits for a melee skelleton where it takes a full heavy combo from me with the Yog’s touch axe (60 damage 40% armor penetration) at 42 Strength to kill them - with 40 strength it takes 1 full heavy combo + 1 hit.
With my Telith’s Sorrow Greatsword at 73 Damage and 26 Armor Penetration it takes more than one combo too at 42 Strength.

So fighter thralls have 10-20 times our hitpoints and 2-3 times our damage output which is ridiculous. Are they meant as a supporter or as the main damagedealer and tank at the same time?

In a pure stats-race in a 1v1 with both you and your thrall fighting each other by hitting one combo after another onto each other without blocking and dodging he could kill you 30-50 or even more times in a row before he would die.
And thats also what I can watch in boss-Fights. You as a player have a lot of downtime in a solo bossfight because you have to avoid hits, block, regenerate stamina and health and so on.
Your thrall on the other hand has almost full uptime in damage dealing and on top of that he does 2-3 times your damage which in the end means he probably takes down a boss 5-10 times faster on his own than you could if you had to fight that boss solo without the thrall. Maybe there are exceptions to that with poison and bleed stacking but on some bosses that won’t work.

So with a good thrall you kill some of the toughest bosses in the game in more or less 1/5th to 1/10th of the time and in the process the thrall only lost like 1k-2k life of his 6000+ HP.

And on top of all that he doesn’t have to repair his armor or weapons and reaches higher armor values than you ever can thanks to awesome agility to armor ratios.

While it is very comfortable to have such an awesome thrall it trivializes the game by making it extremely easy once you equip them with some good gear. It also completely takes away the challenge and survival component from the game.

How would I change thralls to keep them in check?

  • Remove the hidden damage multipliers from Fighter Thralls so that they deal exactly the same damage at 50 Strength like a Player does at 50 Strength but don’t give them our +15% damage and +10% Damage perks from strength since they can anyways reach higher strength than players will reach in a realistic build.
    Why I mention fighter-damage multipliers: A bearer thrall at same strength does a lot less damage than a fighter thrall.

  • After that apply a global -30% Damage mutliplier compared to players because they are always on the boss except if they are stunned. They don’t have to block/dodge away/regenerate stamina or health. I think that way they will deal approximately the same damage in bossfights as a good player character.

  • Make sure that there are no hidden damage-multipliers in factions. The faction “trait”/diversity is solved with the different base stats of the different faction thralls.
    There are some rumors about hidden multipliers and even youtubers sometimes had weird results when they compared thralls from different factions. They did consider strength and damage with the same weapon. Also someone once mentioned he summoned a 40k health super-thrall via admin panel and that thrall did insane damage which - if that is true - suggests at least that there were some hidden multipliers before the newest patch which might still be there.

  • Don’t let thralls use Sword of Crom without a consequence. A player loses all stamina after one hit. At least let them pause for 2-3 additional seconds after each combo if they use this sword. Why should rules that affect the player not at least affect them partially?

What these changes will do is that you feel like your thrall has no superpowers any more compared to you with the exception of a huge healthpool which he needs. In bossfights he will be able to apply about the same effective damage as you dependent on the perks and attributes. Against single weak mobs he will in most cases deal less damage than you because of the -30% damage. But if you are lucky with a 85+ strength thrall he might be able to even keep up with your damage.

Since we reduced their damage considerably fights will take longer which means they will take more damage until the boss is finally dead. But still I would not increase their health pool but rather give them a faster out of combat regeneration once they were not hit for at least 10 seconds.

A player can regen to full health really fast by simply eating some cheap food. A thrall should also be able to at least regenerate to full health in 2 minutes if you give him some food and 10 minutes if you don’t give him any food. I think now a thrall without food regenerates at around 2 HP/Sec which would mean it takes a 6000 HP thrall 50 minutes to refill his HP. That is far too long.

Endgame-equipped Level 20 Thralls will probably still kill many bosses solo but since their damage is alot lower and their health is unchanged they will lose far more life. Against strong bosses you will have to do your best to help them or disengage otherwise they will die and I think this is how it should be. This is Conan’s brutal world and a survival game!
Since fights last longer it now also means that the survival stat from thralls will be important in fights against bleed/poison bosses.
With the new increased out of combat regen your thralls will be back to full health a lot faster than now, especially if you give them food which is a good thing in my opinion.


Do you like the suggested changes? Will it give back some power to player characters and bring back some challenge to the endgame? Or do you prefer the almost allmighty thralls that we have now once they are well equipped in endgame gear?

And sorry for the wall of text

7 Likes

I like the thralls being great. They dont have the best ai so they need stat buffs to compensate. And I’m not sure its fair to imply they are better than the character. You can solo the red mother just as fast as your thrall can; its just more relaxing to watch your thrall do it. They also need to be stronk to defend your base from interlopers, so nerfing them would make it even easier to be raided. I would argue that pets need a buff to get them more competitive with the thralls, but I think it would be a mistake to nerf the thralls.

4 Likes

“Just more relaxing to watch your thrall” - so you play Conan Exiles to relax? Im not saying thats wrong but is in stark contrast to what the lead designer Alex stated as a goal for conan Exiles - it is not a friendly, safe world. If Thralls are so overpowered you enter a state of relaxation while fighting a Boss clearly Thrall balance is waay off.

And yeah i dont liek to be a pet to my slave either @ OP.

Regardless that it doesnt follow from what I wrote, playing games is a hobby and on some level should be relaxing. If I want stress I can go think about work.

1 Like

Currently I’m “auto compensating” the situation using only pets and no human thrall.
Funfact: the “most normal” spider of all can face and barely win against some heavy nordhalmerian, while same low leveled yeti (born from an heart of a nordhailmer) does not stand a chance.

For what I saw in my taming experience with new thrall systems, many pets are out of balance: wolves and hyenas are way more effective (due to their attack movement) than others, yetis are really useless: ok making them slow, but their force do not compensate at all their lack of velocity and they can’t stand a chance against even normal foes.

I suppose that these hidden multipliers are needed to compensate the bad A.I thrall/pets posses (I had a major wolf, level 10 perked in survival, that was slaying pretty everything with ease, obviously died in the most stupid way by fighting in the lava against a rocknose
(by the way, even npcs in the volcano are stupid enough to walk randomly into it and die).

So basically yes, it’s true that the companions are (way) stronger than the maincharacter, and I agree that a tweak to their “stats” should be made… But I’,m also scared that they could fall in the other side of the boat and become useless in a snap: and I say that this new thrall system is what brought me back to the game, is very funny and the randomic perk assegnation is somehow realistic in generating different kind of followers.
So I agree with your wallpost but I also fear the eventual consequences of a nerfing…

NO

Its Simple
If you think your Thrall is too strong, give him a weak armor and weak weapon.
you can easily balance your OWN Thrall…please stop trying to balance my thrall

4 Likes

well aya, if you wan’t stronger thrall there are setting that you can tweak easy^^
as always, it’s not because something is convenient that it’s relevant. Thrall should have never beed that op.

I would personaly suggest that they tune down hp around 5000 max for thrall, and if people complain about how the game is so hard now that they have to actualy play, make it so we can be folow by two of them

What we need is an A.I rework, so thrall and npc are more violent but less resistant

op : Love ya, finaly someone put his finger and argue about this subject with good points

2 Likes

/sign

your obviously free to carry your opinion, i just disagree i like a challenge in games otherwise i get bored. and yes i alreaady self adjust the game by not using any combat thralls since it get laughably easy with em but its also about the power balance feeling off when my slave is a superhero who is way more powerful than me. those are 2 seperate points.

  1. Challenge, wich can be self regulated allthough the same could be said for ppl who want it wasier to just turn the difficulty down.
  2. Atmosphere, i dont want to be my slaves pet

Alot of it comes down to taste so i dont say different preferences are wrong im just stating mine.

1 Like

I want to be a hero or a villain. I want to be a great and powerful leader.

Right now I am a healing arrow bearer thrall for my bearer thrall. I carry the arrows and support my thrall.

He/She slays the dragon. I plink arrows or occasionally sneak in for a dagger strike.

I know people like their powerful thralls. But I feel more like I am playing Pokemon than Conan.

If I was more like Conan I wouldn’t need my thralls.

4 Likes

I’ll just say from a practical, gameplay perspective, if you want to make thralls as weak as players then you need to make their AI significantly better. Because right now, their boosted health, damage output and other stats are primarily a compensation for them being completely, utterly braindead. 1/4th of the time they won’t even attack targets, they just stand there looking confused until you force them to “reset” by teleporting to you and then re-attacking whatever you want dead.

They make breathtaking improvements to the quality of their AI, then we can talk about parity. Until then (and let’s be honest, that’s never going to really happen), it is what it is. And making those changes without significant AI improvements just means you’ve made the game impossible (or fantastically tedious) for solo/duo players without cheesing the settings.

4 Likes

I would prefer thralls that work, they hit an enemies before it breaks your arms not just stand and watch with a lost look on their faces. Or maybe a archer that has archer stats or wait a fighter that is not all archer traits. I would prefer that thralls were not just ■■■■■ did it just not let me say W i l l y lmao nilly random in their stats and perks and that you did not waste your time to level a thrall to find out its trash for protecting your base.

I would like a thrall that I now have no choice but to take with me as there is no other way to level it to be useful in battle. I would sooner not take a thrall with me but I now am forced to by the game so they can level up so I have protection for my base. I would like them to be have perks that benefit a fighter if they are indeed a fighter. I would like T4 named thralls to be as useful as T3 which for many of them is not the case.

I have watched the video a few times where they spoke about how thralls would level and what we would get were much better thralls then we had to give up, well so far I do not see that and if that is negative I am sorry but its not fun being a thrall protector as low level thralls end up dead if you do not protect them until they level. So now my enjoyment in game is taken away as I am spending all my play time escorting thralls around to level them up so I can protect my base instead of enjoying the game play, adventuring as now its like I have a job and its boring to be thrall leveler.

Do not get me wrong I am all for better AI for thralls but I want smarter thralls that maybe see there is a corrupted wolf eating my leg off not stand there and go hummmmm with a stick up their butt.

Making them stronger has not helped with their AI in fact not sure it has not made them just dumber.

tldr i lvup ladagara and she got str perks, maaan she flinches and foos die.

1 Like

Can Ladagara be tamed now?

By the way i had an idea for a balancing point that could make parts of the side who want strong thralls and parts of the players who want to be the heroes happy:

add a leadership stat - you lvl it your thralls get stronger. So a thrall based build.
Simultaneously increase the scale of strength vitality and agility for players that lvl them.

So if you choose to be a thrall based player and you lvl leadership your thrall scale to the current lvl - if you choose to be a solo player you scale.

Just an idea and obiously not hashed out at all more a concept i stole from a recent Outer Worlds playthrough i just thought it could be extrapolated niceley. Curious what you guys think, because i would like to find a soloution to this not just over and over reiterate our personal preferences.

yea if ur admin XD arena champ is mean too.

I feel that nerfing the thralls is not the right way to go. I do play games to have fun and fun is subjective.

Our characters are outdated. If you could do half as good as your thrall, you wouldnt be bothered with how good they are. However, we are slow, we have no HP, we just got forced to wear a heavy armor. We have all these perks which we must have to make our characters good and yet we are stuck with the same amount of attribute points for years.

As long as our characters remain the way they are, I would hate to see the thralls nerfed.

3 Likes

i have another answer to this ridle of style, the problem of overtune hp of thrall & boss is due to lack of a.i and therefore nothing but an overall could tune that down.

But for a quick fix on the issue before this come, i would say maybe disminish by 2/3 the damage they do agains player when they folow (not when they stand still on guard). This way they stay as they are for people that want a machine do the dungeon for them and they don’t oneshoot pvp peeps anymore.

“yeah but it would just require people to ask their thrall to stop folow” yes but it’s slow and clumsy, plus that make the player vulnerable while he do it, and therefore killable. And if you miss the chance you can just run away^^

You can not really tame her on a WOP, it is more like spawning her already thralled…

I put one in a chest for my players to find in a treasure hunt :wink:

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