Yeah, okay, you dug up a thread from 2020 because it appears near the top of the search. The trouble with the search function is that it can’t completely replace actually being on the forums all this time
Here are some nice examples of what I’ve been talking about, ordered from newest to oldest:
- The player is not the hero
- Thralls make the entire PvE Content a cakewalk & even quite useless tbh
- T4 thralls on testlive are still OP. Sorry, but they are
- Can we just change this Pokémon meta for PVE content?
- Can we talk about Thralls - the real superheroes of Conan Exiles
The point I was trying to make is not that “there has never been even one PVP player who complained about thralls being OP”. You simply picked that because it’s easy to disprove.
The point I was making is that:
- PVE complaints about how thralls are more powerful than players have been popping up regularly on these forums for at least 3 years now
- PVP complaints about how thralls are OP have declined with time because of Funcom’s balancing changes
And yes, there are PVP players agreeing with the nerf on this topic. It’s not surprising that, after all these years, there are PVP players who are really sick of PVP being “offline PVB” (player vs base) and think that raiding as a mechanic needs more attention than just slapping band-aids on it.
Sure I can. The way PVE players adjust difficulty right now, on live servers, is to choose whether to bring a follower or not, and how much of the fight to leave to the follower.
That’s not going to change after this patch hits live. You’ll still be able to choose whether to bring a follower and how much of the fight to leave to it.
You act as if this is not going to be the case, despite all the actual explanations to the contrary, from the people who, unlike you, actually played with the changes.