Like seriously. Conan Exiles has a very fun and responsive combat. I like the roll mechanics. I like how every weapon swings, their animations, hitboxes, i really do.
But then it doesn’t really mater VS 99% of the bosses because either
A: they don’t care, attack 2 times per second with 25k+ hp
B: They get stunlocked and becomes irrelevant (arena champion, most humanoid bosses)
Take most world bosses, for instance. Most of them, with some few exceptions are almost impossible to beat without our 20k hp 500 damage per strike thrall. You pretend that you are being useful and dealing damage, but the botton line is that the thrall is doing most of the work, including aggroing. To take even further the pokémon analogy, its not an uncommon scenario seeing players back behind using healing arrows to protect their thralls, keeping them safe while fighting.
My suggestion is changing player damage system
Make it so when attacking another player or player controlled unit, you deal the exact same damage as it is right now. When fighting bosses, it should be increased by a huge multiplier, so you become less irrelevant vs PVE bosses.
Bosses attacks should also be reworked, many of them are simply unfair in a 1v1, there is nothing you can do about it. ‘‘but its a multiplayer game’’. Well you can play solo(and offline!), and your only option is using the overpowered thralls.
Imagine fighting warmaker bosses solo. IMHO all of them are doable, aside from their massive hp. Their attacks are telegraphed, you have a nice time window to strike between each combo. The only issue would be that (arguably) some hits have some abnormal reach.
Just make PVE fights more ‘‘fair’’ and doable, so thralls become an option or support, rather than a mandatory thing.